I have a game that I want a restart button to appear if you die (The game object destroys itself).
This is what I have. This is the script attached to the button:
public GameObject Player;
public GameObject Button;
bool player;
public void RestartGame(){
SceneManager.LoadScene("SampleScene");
}
void Start(){
player = true;
}
void Update(){
if (!Player){
player = false;
}
if(player == true) {
Button.SetActive(false);
}
if(player == false){
Button.SetActive(true);
}
}
And this is the code attached to the object that gets deleted:
void OnTriggerEnter(Collider other)
{
Destroy(gameObject);
}
When it starts the Button is disabled but when I die nothing appears. I have tried many things like checking if it is == null
and all of that stuff but it still doesn't work. My goal is to make the restart button appear once the object is destroyed.
CodePudding user response:
From what I understand you are checking if player get destroyed or not. However you are destroying trigger.
There must be a tag on player object use that. On your trigger object use this code. Pass player and button on inspector.
public GameObject Player;
Public GameObject Button;
void OnTriggerEnter(Collider other)
{
if (other.gameobject.comparetag("Player"))
{
Destroy (Player);
Button.SetActive(true);
}
}
For this to work both objects player and trigger must have colliders and at least one of them must have rigidbody , and player tag must be Player