I try to combine multiple layers using .round
lineCap
and a semicircle path:
let layer = CAShapeLayer()
layer.lineWidth = 12
layer.lineCap = .round
layer.strokeColor = color.withAlphaComponent(0.32).cgColor
layer.fillColor = UIColor.clear.cgColor
// angles calculation
let path = UIBezierPath(arcCenter: arcCenter,
radius: radius,
startAngle: startAngle,
endAngle: engAngle,
clockwise: true)
layer.path = path.cgPath
trying to achieve the following:
but my layers are overlapped by each other. Is it possible to fix it somehow fast or do I need to implement path calculating with rounded corners manually?
CodePudding user response:
When .lineCap = .round
we get a "circle" centered at the endpoint with a radius of 1/2 the line width:
So, to get the circle-round end to sit at the endpoint, we can adjust the endpoint by asin(lineWidth * 0.5 / radius)
:
Assuming we're going in a clockwise direction:
let delta: CGFloat = lineCap == .round ? asin(lineWidth * 0.5 / radius) : 0.0
let path = UIBezierPath(arcCenter: center,
radius: radius,
startAngle: startDegrees.radians delta,
endAngle: endDegrees.radians - delta,
clockwise: true)
So, if we have a series of degrees forming this image with .lineEnd = .butt
(the default):
we can get this by offsetting the start and end angles:
Here's a complete example class:
class ConnectedArcsView: UIView {
public var segmentDegrees: [CGFloat] = [] {
didSet {
var n: Int = 0
if let subs = layer.sublayers {
n = subs.count
if n > segmentDegrees.count {
// if we already have sublayers,
// remove any extras
for _ in 0..<n - segmentDegrees.count {
subs.last?.removeFromSuperlayer()
}
}
}
// add sublayers if needed
while n < segmentDegrees.count {
let l = CAShapeLayer()
l.fillColor = UIColor.clear.cgColor
layer.addSublayer(l)
n = 1
}
setNeedsLayout()
}
}
// segment colors default: [.red, .green, .blue]
public var segmentColors: [UIColor] = [.red, .green, .blue] { didSet { setNeedsLayout() } }
// line width default: 12
public var lineWidth: CGFloat = 12 { didSet { setNeedsLayout() } }
// line cap default: .round
public var lineCap: CAShapeLayerLineCap = .round { didSet { setNeedsLayout() } }
override func layoutSubviews() {
super.layoutSubviews()
guard let subs = layer.sublayers else { return }
let radius = (bounds.size.width - lineWidth) * 0.5
let center = CGPoint(x: bounds.midX, y: bounds.midY)
// if lineCap == .round
// calculate delta for start and end angles
let delta: CGFloat = lineCap == .round ? asin(lineWidth * 0.5 / radius) : 0.0
// calculate start angle so the "gap" is centered at the bottom
let totalDegrees: CGFloat = segmentDegrees.reduce(0.0, )
var startDegrees: CGFloat = 90.0 (360.0 - totalDegrees) * 0.5
for i in 0..<segmentDegrees.count {
let endDegrees = startDegrees segmentDegrees[i]
guard let shape = subs[i] as? CAShapeLayer else { continue }
shape.lineWidth = lineWidth
shape.lineCap = lineCap
shape.strokeColor = segmentColors[i % segmentColors.count].cgColor
let path = UIBezierPath(arcCenter: center,
radius: radius,
startAngle: startDegrees.radians delta,
endAngle: endDegrees.radians - delta,
clockwise: true)
shape.path = path.cgPath
startDegrees = segmentDegrees[i]
}
}
}
and an example view controller showing its usage:
class ExampleViewController: UIViewController {
let testView = ConnectedArcsView()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemBlue
let degrees: [CGFloat] = [
40, 25, 140, 25, 40
]
let colors: [UIColor] = [
.systemRed, .systemYellow, .systemGreen, .systemYellow, .systemRed
] //.map { ($0 as UIColor).withAlphaComponent(0.5) }
testView.segmentDegrees = degrees
testView.segmentColors = colors
testView.lineWidth = 12
testView.backgroundColor = .black
testView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(testView)
// add an info label
let v = UILabel()
v.textAlignment = .center
v.numberOfLines = 0
v.text = "Tap anywhere to toggle between\n\".round\" and \".butt\""
v.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(v)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
testView.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
testView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 40.0),
testView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -40.0),
testView.heightAnchor.constraint(equalTo: testView.widthAnchor),
v.topAnchor.constraint(equalTo: testView.bottomAnchor, constant: 20.0),
v.widthAnchor.constraint(equalTo: testView.widthAnchor),
v.centerXAnchor.constraint(equalTo: testView.centerXAnchor),
])
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
testView.lineCap = testView.lineCap == .round ? .butt : .round
}
}
When running, tapping anywhere will toggle between .round
and .butt
.
Edit - forgot to include the helper extension:
extension CGFloat {
var degrees: CGFloat {
return self * CGFloat(180) / .pi
}
var radians: CGFloat {
return self * .pi / 180.0
}
}