Im new to xamarin/c#, im trying to make an application with login , and Im trying to pass the logged in userid inside the application, the question is , how do I pass or make the user id keeps floating inside after the login page? Should I keep passing it in every page using queryproperty or there's better way to keep it , like a specific file to to put it so that every page can call it?
CodePudding user response:
You can use the Application.Properties collection to store things that need to be accessible to the entire application.
To store the user ID you would use
Application.Current.Properties("UserID") = UserID;
and to retrieve it you would use
UserID = Application.Current.Properties("UserID");
CodePudding user response:
In C#
it's not possible to define true global variables (meaning that they don't belong to any class). using a static class
is a valid alternative option so you can create something like this:
public static class Globals
{
public Dictionary<int, UserObject> Users = new Dictionary<int, UserObject>();
}
Now, you'll be able to access The Users's dictionary property and add/remove/modify login users
Following Hans Kesting comment, Please note that An Xamarin app servers a single user at at time, so you can refactor the above from a dictionary
to UserObject
CodePudding user response:
Static classes - bad practic for contains info. You can use IoC-container
. I don't know xamarin, if you have startup-class
(how WPF), you can make ioc-container:
Install Autofac
Install-Package Autofac -Version 5.0.0
Rigster user content:
class StartupClass
{
public static IContainer Container { get; set; }
public void OnStartup()
{
var containerBuilder = new ContainerBuilder();
var userContent = smthMethodForGiveUserContent();
containerBuilder.RegisterInstance<User>(userContent); //register UserType!
Container = containerBuilder.Build();
}
}
- Resolve user content:
class SmthClass
{
public void Method()
{
using(var scope = StartupClass.Container.BeginLifetimeScope())
{
var userContent = scope.Resolve<User>(); //IT'S YOUR OBJECT, USE!!
//smth code..
}
}
}