I want to have coordinates of places all around of the circle
Debug.Log("Degree: " Degree);
x = Mathf.Cos(Degree);
y = Mathf.Sin(Degree);
Debug.Log("x: " x " y: " y);
my outputs are:
Degree: 60
x: -0.952413 y: -0.3048106
Degree: 120
x: 0.814181 y: 0.5806112
Degree: 180
x: -0.5984601 y: -0.8011526
Degree: 240
x: 0.3257813 y: 0.9454452
Degree: 300
x: -0.02209662 y: -0.9997559
Degree: 360
x: -0.2836911 y: 0.9589157
why doesn't this work? simple geomatry I know says this should give me positions of every 60 degree
CodePudding user response:
As the Pac0 said in the comments
from the Mathf.Cos Unity3d documentation "f The input angle, in radians."