i have e video that i am scrolling with my mousewheel. Everything is working fine but i would like to check if the user is still scrolling and if it is not so after 10 seconds i would like the video/scrollposition to set-back to zero.
The set-back is working but it is not happing after the "Interval". It is jumping back immediately.
This is my code so far:
const action = document.querySelector(".action");
const video = action.querySelector("video");
//Scroll Magic scenes
const controller = new ScrollMagic.Controller();
let scene = new ScrollMagic.Scene({
duration: 200000, //64000
triggerElement: action,
triggerHook: 0
})
.addIndicators()
.setPin(action)
.addTo(controller);
//Scroll Magic video animation
let accelAmount = 0.1;
let scrollpos = 0;
let currentTime = video.currentTime;
let lastcurrentTime;
let delay = 0;
scene.on("update", e => {
scrollpos = e.scrollPos / 3000; //the higher the number, the slower
});
//Move
setInterval(() => {
delay = (scrollpos - delay) * accelAmount;
video.currentTime = delay;
console.log(video.currentTime " reading");
lastcurrentTime = video.currentTime;
}, 33.3);
//check if is still scrolling after x seconds
setInterval(checkTime, 10000);
//funktion to execute the check
function checkTime() {
console.log("waiting for new reading");
console.log(video.currentTime " newreading");
currentTime = video.currentTime;
if (currentTime === lastcurrentTime) {
//is not scrolling -- go to start
//video.currentTime = 0;
window.scrollTo(0, 0);
}
}
CodePudding user response:
Listen to the scroll
event listener. With a debounce-like function you can start a timeout that will run whenever the use stops scrolling.
The example below uses the aformentioned technique and shows a message whenever the user stops scrolling for 1 second.
function scrollTracker(delay, callback) {
let timeout = null;
return function(...args) {
if (timeout !== null) {
clearTimeout(timeout);
timeout = null;
}
timeout = setTimeout(callback, delay, ...args)
};
}
const tracker = scrollTracker(1000, () => {
console.log('User stopped scrolling. Handle your video here');
});
window.addEventListener('scroll', tracker);
#page {
height: 20000px;
}
<div id="page"></div>
CodePudding user response:
I think your concept is wrong. I made a little demo how to implement it. It will print the message after 4 sec "inactivity" on button.
const btn = document.querySelector("button")
let myInterval = setInterval(myPrint, 4000)
btn.addEventListener("click", () => {
clearInterval(myInterval)
myInterval = setInterval(myPrint, 4000)
})
function myPrint(){
clearInterval(myInterval)
console.log("programming <3")
}
<button>Click me!</button>
CodePudding user response:
You are updating the lastcurrentTime
every 33.3ms
and you're calling checkTime
every 10s
. So almost every time you call the checkTime
, the lastcurrentTime
will be synced with the video.currentTime
.
I think that I would try something like this:
let setbackTimeout
scene.on("update", e => {
clearTimeout(setbackTimeout);
scrollpos = e.scrollPos / 3000; //the higher the number, the slower
setbackTimeout = setTimeout(checkTime, 10000);
});
every time you get an update you clear the countdown to setback and create another that you execute 10s later.