I am very new to Unity game development and was just curious if there was any way to spawn a gameobject in a position then the next game object in that position added like for is 1 then the next one will be 2 then 3 and so on.
CodePudding user response:
From inspector you will need to assign the prefab
and set the objectCount
and spacing
values. This will spawn the objects along the positive x axis starting at zero. If you want to move the objects along a different axis, change the x
in position.x
to one of the other vector3 components (y, z). To move along the axis in the opposite direction, invert the spacing value (eg. from 1 to -1).
using UnityEngine;
public class ObjectSpawner : MonoBehaviour
{
public GameObject prefab;
public int objectCount;
public float spacing;
void Start()
{
var position = new Vector3();
for (int i = 0; i < objectCount; i )
{
Instantiate(prefab, position, Quaternion.identity);
position.x = spacing;
}
}
}