The Problem
I am creating an anonymous object in a method and assigning it properties from a class. Some of the properties can sometimes be empty (strings) and I eventually need to serialize the anonymous object to a JSON string.
When it gets serialized as JSON, I want to get rid of nulls or empty strings. I actually want to do this on a property by property basis (not generically ignoring all nulls) but it doesn't seem to be working at all!
The Code
public class Refrigerator {
public string Brand { get; set; }
public bool HasFood { get; set; }
public void Serialize() {
//ANONYMOUS OBJECT HERE
var fridge = new {
Brand = this.Brand; //THIS VALUE IS SOMETIMES AN EMPTY STRING!!
HasFood = this.HasFood;
}
var value = Newtonsoft.Json.JsonConvert.SerializeObject(fridge);
//value contains Brand as an empty string
}
}
What I've Tried
var fridge = new {
Brand = this.Brand;
HasFood = this.HasFood;
//JsonSerializer should check this function I thought?
ShouldSerializeBrand = new Func<bool>() {
if(String.IsNullOrEmpty(this.Brand){
return false;
}
return true;
}
}
//This should also work, but doesn't.......
var value = Newtonsoft.Json.JsonConvert.SerializeObject(fridge, new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore
});
//JSON STILL contains Brand as an empty string!!! Its still there!
Any ideas why its not working?
CodePudding user response:
One of the way for this could be that, you can use ExpandoObject
for this like :
dynamic fridge = new ExpandoObject();
if(!String.IsNullOrEmpty(this.Brand))
{
fridge.Brand = this.Brand;
}
fridge.HasFood = this.HasFood;
This way the anonymous object will not have Brand
property created unless it has a value. Now if the Brand is null of empty string, the property won't be created on the anonymous object we have created.
See this DEMO FIDDLE as example.
CodePudding user response:
An empty string i.e. the literal "" is neither a null value nor the default for a string type. As such, both options from your JsonSerializerSettings
will fail to do what you want. You can solve the problem by doing what you already tried, or by creating a custom JSONConverter
to add in your specific serialization logic.
Sample code based off the Newtonsoft samples:
public class FridgeJsonConverter : JsonConverter
{
private readonly Type[] _types;
public FridgeJsonConverter(params Type[] types)
{
_types = types;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
JToken t = JToken.FromObject(value);
if (t.Type != JTokenType.Object)
{
t.WriteTo(writer);
}
else
{
JObject o = (JObject)t;
var brandProp = o.Properties().First(x => x.Name == "Brand");
if(brandProp.Value.ToString() == string.Empty)
o.Remove(brandProp.Name);
o.WriteTo(writer);
}
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
throw new NotImplementedException("Unnecessary because CanRead is false. The type will skip the converter.");
}
public override bool CanRead
{
get { return false; }
}
public override bool CanConvert(Type objectType)
{
return _types.Any(t => t == objectType);
}
}
Then, in your calling code, do this:
string json = JsonConvert.SerializeObject(fridge, Formatting.Indented, new FridgeJsonConverter(typeof(Fridge)));