#include<D3Dcompiler.h>
void Init()
{
D3DReadFileToBlob(L"", nullptr);
}
it gives D3DReadFileToBlob is undefined
error, i don't think it is a linking error and i read this which i don't get what am i suppose to do (i think that might be the cause)
so what should i do to fix this?
CodePudding user response:
The problem was that i was using both Windows Kits and Directx SDK at the same time and that caused this error, Because i was watching old tutorials i didn't know that i really don't need Directx SDK and i could use Windows Kits which already has everything in it for development of directx 11.