I am making a FNAF fan game using Unity, and I need limited camera movement, like shown in this video. I've been trying to figure this out but I found no tutorials nor any answers. If you could link a script for this I would be very greatful!
CodePudding user response:
Attach this code to the camera
and you can limit the camera movement by setting two angles in the inspector. Remember that this code limits localEulerAngles
values and always must set the camera rotation to zero, To adjust its rotation, place the camera as child of an empty object
and then rotate the parent.
public class LimitedCamera : MonoBehaviour
{
public float LimitAngleX = 10f;
public float LimitAngleY = 10f;
private float AngleX;
private float AngleY;
public void Update()
{
var angles = transform.localEulerAngles;
var xAxis = Input.GetAxis("Mouse X");
var yAxis = Input.GetAxis("Mouse Y");
AngleX = Mathf.Clamp (AngleX-yAxis, -LimitAngleX, LimitAngleY);
AngleY = Mathf.Clamp (AngleY xAxis, -LimitAngleY, LimitAngleY);
angles.x = AngleX;
angles.y = AngleY;
transform.localRotation = Quaternion.Euler (angles);
transform.localEulerAngles = angles;
}
}