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Reaching The Goal With The Dfs Algorithm

Time:05-25

#include <stdio.h>

char matrix[8][8];

struct coordinate {
  int a;
  int b;
};

void ReadFile() {
  printf("\n\n\n                START MAZE  ");
  int x, y;
  FILE * file1;
  file1 = fopen("NEWmaze.txt", "r");

  for (x = 0; x < 8; x  ) {
    for (y = 0; y < 8; y  ) {
      fscanf(file1, " %c", & matrix[x][y]);

    }
    printf("\n");
  }
}

void PrintMaze() {
  int x, y;
  for (x = 0; x < 8; x  ) {
    printf("                ");
    for (y = 0; y < 8; y  ) {

      printf(" %c ", matrix[x][y]);
    }

    printf("\n");
  }
  printf("\n\n\n\n");
}

struct coordinate DFS(int x, int y) {

  struct coordinate retval = {
    x,
    y
  };

  printf("%c", matrix[x - 1][y]); //saw the target but could not stop

  if (matrix[x][y - 1] == '-') //WEST
  {
    printf("WEST");
    //      printf("%d %d",x,y-1); step by step

    matrix[x][y - 1] = '.';
    PrintMaze(); //step by step
    DFS(x, y - 1);
    struct coordinate retval = {
      x,
      y - 1
    };

  }
  if (matrix[x][y - 2] == 'g' && matrix[x   1][y - 2] != '#') {

    //  printf("%d %d ",x,y-2); step by step

    return retval;
  }

  if (matrix[x - 1][y] == '-') //NORTH
  {

    //    printf("%d %d",x-1,y); step by step
    matrix[x - 1][y] = '.';
    PrintMaze(); //step by step
    DFS(x - 1, y);
    struct coordinate retval = {
      x - 1,
      y
    };

  }
  if (matrix[x - 2][y] == 'g' && matrix[x - 3][y] != '#') {
    struct coordinate retval = {
      0,
      0
    };

    return retval;
  }

  if (matrix[x][y   1] == '-') //SOUTH
  {
    //printf("%d %d",x,y 1); step by step
    matrix[x][y   1] = '.';
    PrintMaze();
    DFS(x, y   1);
    struct coordinate retval = {
      x,
      y   1
    };
  }
  if (matrix[x   1][y   1] == 'g' && matrix[x   2][y   1] != '#') {
    struct coordinate retval = {
      0,
      0
    };

    return retval;
  }

  if (matrix[x   1][y] == '-') { // EAST

    // printf("%d %d",x 1,y);

    matrix[x   1][y] = '.';
    //PrintMaze();
    DFS(x   1, y);
    struct coordinate retval = {
      x   1,
      y
    };

  }
  if (matrix[x   1][y   1] == 'g' && matrix[x   1][y   2] != '#') {
    struct coordinate retval = {
      0,
      0
    };

    return retval;
  }

  return retval;
}

void StartSearch() {
  printf("                  STEP BY STEP");

  int x, y;

  for (x = 0; x < 8; x  ) {
    for (y = 0; y < 8; y  ) {
      if (matrix[x][y] == 's') //START
      {

        struct coordinate coord = DFS(x, y);

      }
    }

    printf("\n");

  }

}

int main() {
  ReadFile();

  PrintMaze();
  StartSearch();

  PrintMaze();

  return 0;
}

newMaze.txt file (# wall, . step, - empty , s start,g goal)

# # # # # # # #  
# g - - # - - #       
# - - - - - # # 
# - - # - - - # 
# - - # - - # #
# - - - - - - # 
# - # - - - s #
# # # # # # # #

I print the steps and i can see it reaches the goal.The only problem is it doesn't stop when i reach the goal('g').When I use while break it can't get out of infinite loops. How do I make it stop when it reaches the goal('g')?

This is a follow up to ->

OUTPUT

UPDATE

 #include <stdio.h>
    
    char matrix[8][8];
    
    struct coordinate {
        int x, y;
    };
    
    void ReadFile()
    {
        printf("\n\n\n                START MAZE  ");
        int x,y;
        FILE *file1;
        file1=fopen("NEWmaze.txt","r");
     
        for(x=0; x<8; x  ){
            for(y=0;y<8;y  )
            {
            fscanf (file1, " %c", &matrix[x][y]);
            
          
           }
        printf("\n");
        }
    }
    
    
      
    void PrintMaze()
    { 
        int x,y;
        for(x=0;x<8;x  )
        {
            printf("                ");
            for(y=0;y<8;y  )
            {
                 
                printf(" %c ",matrix[x][y]);
            }
         
        printf("\n");       
        }
        printf("\n\n\n\n");
    }
      
    struct coordinate DFS(int x, int y)
    {
        struct coordinate retval = { -1, -1 };
        if (matrix[x][y] == 'g')
        {
            retval.x = x;
            retval.y = y;
        }
        else if (matrix[x][y] == '-' )
        {
            matrix[x][y] = 'o';// West North South East
            PrintMaze();
            retval = DFS(x, y-1); if (retval.x != -1) return retval;
            retval = DFS(x-1, y ); if (retval.x != -1) return retval;
            retval = DFS(x , y 1); if (retval.x != -1) return retval;
            retval = DFS(x   1, y); matrix[x][y] = '.';
        }
        return retval;
    }
        
    void StartSearch()
    { 
        printf("                  STEP BY STEP");
    
        int x,y;
    
        for(x=0;x<8;x  )
        {
            for(y=0;y<8;y  )
            {
                if(matrix[x][y] == 's')//START  
                {
                    if(matrix[x][y-1] == '-')
                    {
                         DFS(x,y-1);
                    }
                        if(matrix[x-1][y] == '-')
                    {
                         DFS(x-1,y);
                    }
                        if(matrix[x][y 1] == '-')
                    {
                         DFS(x,y 1);
                    }
                        if(matrix[x 1][y] == '-')
                    {
                         DFS(x 1,y);
                    }
                  
                
    
    
                  
     
                 }
            }
    
            
        printf("\n");  
             
        }
     
    }
     
    int main()
    {
        ReadFile();
        
        PrintMaze();
        StartSearch();
        
         
        PrintMaze();
        
        return 0;
    }

UPDATE OUPUT output

I wrote in order of priority and it works.

CodePudding user response:

You're going about the return value in a weird way. Instead of constructing it after the recursive call, simply make it so that a valid co-ordinate is returned if the current position is the goal. Otherwise, return something invalid (e.g. {-1,-1}, or even {0,0} in your case if that will always be a wall).

Now all you need to do is store the return value of each recursive call and check if it's valid. If it is, then return it immediately. Otherwise continue processing (i.e. test other directions).

Put in terms of code, something like this:

struct coordinate {
    int x, y;
};

struct coordinate DFS(int x, int y)
{
    struct coordinate retval = { -1, -1 };
    if (matrix[x][y] == 'g')
    {
        retval.x = x;
        retval.y = y;
    }
    else if (matrix[x][y] == '-' || matrix[x][y] == 's')
    {
        matrix[x][y] = '.';
        retval = DFS(x - 1, y); if (retval.x != -1) return retval;
        retval = DFS(x, y - 1); if (retval.x != -1) return retval;
        retval = DFS(x   1, y); if (retval.x != -1) return retval;
        retval = DFS(x, y   1);
    }
    return retval;
}

Provided your maze always has a wall around the perimeter, you don't need to do any bounds-testing on the co-ordinates because you will never perform recursion when on the edge.

You can even slightly reorder this to draw the actual path used when you first reached the goal. It might not be the optimal path, but that requires a more advanced algorithm. Below, we use 'o' to denote a cell on the path to the goal.

struct coordinate DFS(int x, int y)
{
    struct coordinate retval = { -1, -1 };
    if (matrix[x][y] == 'g')
    {
        retval.x = x;
        retval.y = y;
    }
    else if (matrix[x][y] == '-' || matrix[x][y] == 's')
    {
        matrix[x][y] = '.';
        retval = DFS(x - 1, y);
        if (retval.x == -1) retval = DFS(x, y - 1);
        if (retval.x == -1) retval = DFS(x   1, y);
        if (retval.x == -1) retval = DFS(x, y   1);
        if (retval.x != -1) matrix[x][y] = 'o';
    }
    return retval;
}

And with a small tweak to the search function:

void StartSearch()
{
    int x, y;
    for (x = 0; x < 8; x  ) {
       for (y = 0; y < 8; y  ) {
            if (matrix[x][y] == 's')
            {
                DFS(x, y);
                matrix[x][y] = 's';
            }
        }
    }
}

You get this output:

                 #  #  #  #  #  #  #  # 
                 #  g  o  o  #  .  .  # 
                 #  -  -  o  o  o  #  # 
                 #  -  -  #  -  o  -  # 
                 #  -  -  #  -  o  #  # 
                 #  -  -  -  -  o  o  # 
                 #  -  #  -  -  -  s  # 
                 #  #  #  #  #  #  #  # 
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