I would like to ask you how to animate the size of an icon when you click on an image like on Instagram, Tiktok...
This is what I tried (and many other things) but without success.
GestureDetector(
onDoubleTap: (){
setState(() {
_showLikeAnimation = true;
_sizeFavoriteAnimation = 60.0; //old value is 20.0
});
},
child: Stack(
alignment: AlignmentDirectional.center,
children: [
_imagePost(),
AnimatedSize(curve: Curves.easeIn, duration: const Duration(seconds: 2), child: Icon(Icons.favorite, size: _sizeFavoriteAnimation))
],
)),
Would you have an idea?
CodePudding user response:
You can use https://pub.dev/packages/lottie to animate,
try this;
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return const MaterialApp(title: 'Material App', home: LottieLearn());
}
}
class LottieLearn extends StatefulWidget {
const LottieLearn({Key? key}) : super(key: key);
@override
State<LottieLearn> createState() => _LottieLearnState();
}
class _LottieLearnState extends State<LottieLearn> with TickerProviderStateMixin {
@override
Widget build(BuildContext context) {
final AnimationController darkmodeController =
AnimationController(vsync: this, duration: const Duration(seconds: 2));
final AnimationController favoriteController =
AnimationController(vsync: this, duration: const Duration(seconds: 1));
bool isLight = false;
bool isFavorite = false;
const String favoriteButton = "https://assets10.lottiefiles.com/packages/lf20_slDcnv.json";
const String darkMode = "https://assets10.lottiefiles.com/packages/lf20_tbyegho2.json";
return Scaffold(
appBar: AppBar(
actions: [
InkWell(
onTap: () async {
await darkmodeController.animateTo(isLight ? 0.5 : 1);
// controller.animateTo(0.5);
isLight = !isLight;
},
child: Lottie.network(darkMode, repeat: false, controller: darkmodeController)),
InkWell(
onTap: () async {
await favoriteController.animateTo(isFavorite ? 1 : 0);
isFavorite = !isFavorite;
},
child: Lottie.network(favoriteButton, repeat: false, controller: favoriteController)),
],
),
);
}
}
this must give you an idea, just "flutter pub add lottie" then copy paste code
CodePudding user response:
One way you can achieve this is by using ScaleTransition and a CurvedAnimation. Below is a simple example.
When the user taps the icon, I initially make it a little smaller. When this transition ends I make the icon big again and at the end I change the look of the icon so it shows the latest state (active/not active). This is similar to how a button behaves in the real world when you press it. I hope this is what you had in mind.
class LikeButton extends StatefulWidget {
const LikeButton({Key? key}) : super(key: key);
@override
State<LikeButton> createState() => _LikeButtonState();
}
class _LikeButtonState extends State<LikeButton>
with SingleTickerProviderStateMixin {
late AnimationController _controller = AnimationController(
duration: const Duration(milliseconds: 200), vsync: this, value: 1.0);
bool _isFavorite = false;
@override
void dispose() {
super.dispose();
this._controller.dispose();
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
_controller
.reverse()
.then((value) => _controller.forward())
.then((value) => setState(() {
_isFavorite = !_isFavorite;
}));
},
child: ScaleTransition(
scale: Tween(begin: 0.7, end: 1.0).animate(
CurvedAnimation(parent: _controller, curve: Curves.easeOut)),
child: _isFavorite
? Icon(
Icons.favorite,
size: 30,
color: Colors.red,
)
: Icon(
Icons.favorite_border,
size: 30,
),
),
);
}
}