I have this basic internal dll:
#include "pch.h"
DWORD WINAPI HackThread(HMODULE hModule)
{
uintptr_t moduleBase = (uintptr_t)GetModuleHandle(L"Mainmodule123.exe");
AllocConsole();
FILE* f;
freopen_s(&f, "CONOUT$", "w", stdout);
std::cout << "Injected" << std::endl;
while (!GetAsyncKeyState(VK_END) & 1) {
Sleep(10)
}
fclose(f);
FreeConsole();
FreeLibraryAndExitThread(hModule, 0);
return 0;
}
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
CloseHandle(CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)HackThread, hModule, 0, nullptr));
}
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
I want to get a handle to the main module of the application, for example: GetModuleHandle(L"Mainmodule123.exe")
The problem, is that this application is changing the module numbers randomly.
The main module name is the same as the process name. So I need to detect the process name that I'm attached to.
How can I get the process name I'm attached to in an internal dll?
CodePudding user response:
You can pass in NULL for the function GetModuleHandle() which still returns a handle to the process running, I hope this isn't for any game hacking :(