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Using Photon in Unity not in sync with the players

Time:07-08

I have recently started using Photon to create multiplayer games, my tutorial is linked here:

Everything else works fine, you can move each player individually. You can join rooms. And the players spawn. The only problem however is just that the player sync does not work. Any feedback would be appreceated -Jake

Sidenote it is playable here: https://chartreusefinancialdifferences.jake-is-theis.repl.co/

CodePudding user response:

PhotonTransformView is just a component that can be synced over the network. You also need PhotonView that does actual sync and drag-and-drop your PhotonTransformView to the Observed Components list. So basically the PhotonView is most important component for networking, PhotonTransformView is just a serializing/deserializing values from transform. If you add any class implementing IPunObservable you need to drag them to the Observed Components list to work

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