var playedCard = Instantiate(Cards[selectedCard], spawnLoc[gameQueue - 1], Quaternion.identity);
How can i get reference to playedCard's SpriteRenderer?
CodePudding user response:
Considering Cards[selectedCard] holds a reference to a GameObject, you can go with
var sp = playedCard.GetComponent<SpriteRenderer>();
Or if Cards is an array of SpriteRenderer itself, Instantiate should return a new GameObject via its spriteRenderer Reference (you may need to add an explicit cast before Instantiate in this case, as such
var sp = (SpriteRenderer)Instantiate(Cards[selectedCard], spawnLoc[gameQueue - 1], Quaternion.identity);