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How can I organize tiles in a tileset?

Time:07-22

I am trying to follow the enter image description here

How would you do this? I also tried using tags, but they seem to have the same issue - they get applied to all tiles in a tileset.

Edit: Example with multiple tiles (showing the first few) extracted via 'sprite editor => slice/automatic'. It's 256 tiles, so to use them it'd important to have some way to group these tiles.

enter image description here

CodePudding user response:

I bumped into a similar situation, and solved it rather naively by firing up Paint.NET to edit the gigantic sprite sheets I had found online into smaller similar ones for the different types of terrains, and making a distinct PNG for each character and game object.

Good naming is critical: use a short but descriptive name for each PNG, so it imports and breaks down into say Torch_0, Torch_1, etc. and Castle1_0, Castle1_1, BlueBlobBaddy_0, etc.; have all the sprites needed for a given terrain type in the same import file, import them into dedicated folders/subfolders, then splice them into tiles.

It's honestly quite a lot of work, but it's well worth it in the end.

I'm hoping this post will honor the age-old rule "if you want to learn how to do something, post the wrong way to go about it online" and will prompt a better, not-so-naive approach to this problem which I presume everyone working with 2D tilesets in Unity has encountered.

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