There is a likelihood this is an XY problem, I am open to these suggestions as well !
I am trying to work with Minecraft save data. Minecraft encodes Entities (basically anything that is not strictly a block) with their type inside an id
property . The file then contains a big array of entities, which I want to decode and instantiate.
The problem is that, using Decodable
, I must know an object's type before I start instantiating it like container.decode(Zombie.self)
. I can't figure out how to create a function that would read the id and return the right type of entity ?
I think this explains what I need better than any explanation could :
//Entity objects don't actually store their ID since re-encoding it is trivial.
protocol Entity : Decodable {var someProperty : Int {get set}}
struct Zombie : Entity {var someProperty : Int}
struct Skeleton : Entity {var someProperty : Int}
//Using JSON instead of SNBT so we can use JSONDecoder
let jsonData = """
[
{
"id":"zombie",
"someProperty":"3"
},
{
"id" : "skeleton",
"someProperty":"3"
}
]
"""
struct EntityList : Decodable {
var list : [any Entity] = []
init(from decoder : Decoder) throws {
var container = try decoder.unkeyedContainer()
//What should we put here ?
}
}
let decoder = JSONDecoder()
let entityList = try decoder.decode(EntityList.self, from: Data(jsonData.utf8))
//entityList should be [Zombie, Skeleton]
At the moment I'm looking into the Factory pattern, maybe that's an interesting lead ? In any case, thank you for your help !
( Please note this question has nothing to do with decoding the actual binary contents of the file, it was honestly quite hard to do but I already have a working Encoder
/ Decoder
. It is only about unpacking those contents, hence why I just used JSON in the example above, since we have a common Decoder
for that. )
CodePudding user response:
I honestly haven't used the new any
syntax enough to know if that can help but I have done what you're trying to do numerous times and here is how I do it.
Set up the data first
We first declare what a Zombie
and a Skeleton
are. They could just inherit from a protocol or they could be separate structs...
struct Zombie: Decodable {
let someProperty: Int
}
struct Skeleton: Decodable {
let someProperty: Int
let skeletonSpecificProperty: String
}
Then we can turn your array of [anyEntityType]
into a homogeneous array by using an enum and embedding the entities into it...
enum Entity: Decodable {
case zombie(Zombie)
case skeleton(Skeleton)
}
Decode the enum given your JSON structure
We have to provide a custom decoder for the Entity
type...
init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: RootKeys.self)
// First get the `id` value from the JSON object
let type = try container.decode(String.self, forKey: .id)
// check the value for each type of entity we can decode
switch type {
// for each value of `id` create the related type
case "zombie":
let zombie = try Zombie(from: decoder)
self = .zombie(zombie)
case "skeleton":
let skeleton = try Skeleton(from: decoder)
self = .skeleton(skeleton)
default:
// throw an error here... unsupported type or something
}
}
This should now let you decode an array of Entities from JSON into an [Entity]
array.
Deal with "unknown" types
There is an extra step required for dealing with the "unknown" types. For instance, in the code above. If the JSON contains "id": "creeper"
this will error as it can't deal with that. And you'll end up with your whole array failing to decode.
I've created a couple of helper functions that help with that...
If you create an object like...
struct Minecraft: Decodable {
let entities: [Entity]
enum RootKeys: String, CodingKey {
case entities
}
}
And these helpers...
extension KeyedDecodingContainer {
func decodeAny<T: Decodable>(_ type: T.Type, forKey key: K) throws -> [T] {
var items = try nestedUnkeyedContainer(forKey: key)
var itemsArray: [T] = []
while !items.isAtEnd {
guard let item = try? items.decode(T.self) else {
try items.skip()
continue
}
itemsArray.append(item)
}
return itemsArray
}
}
private struct Empty: Decodable { }
extension UnkeyedDecodingContainer {
mutating func skip() throws {
_ = try decode(Empty.self)
}
}
You can create a custom decoder for the Minecraft
type like this...
init(from decoder: Decoder) throws {
let container = try decoder.container(keyedBy: RootKeys.self)
self.entities = try container.decodeAny(Entity.self, forKey: .entities)
}