I'm making a chess engine (a program that plays chess), for this I have decided to use some chess statistics to choose the optimal moves. I don't have these statistics, so I decided to collected them myself from millions of games. I'm interested in the current move, the next move and how much times the next move was played given the current move.
I thought about simply using a python dictionary and storing it with pickle, but the problem is the file is too large, and hard to update with new games. So I decided to use an SQL database, more precisely SQLite.
I created a class MovesDatabase:
class MovesDatabase:
def __init__(self, work_dir):
self.con = sqlite3.connect(os.path.join(work_dir, "moves.db"))
self.con.execute('PRAGMA temp_store = MEMORY')
self.con.execute('PRAGMA synchronous = NORMAL')
self.con.execute('PRAGMA journal_mode = WAL')
self.cur = self.con.cursor()
self.cur.execute("CREATE TABLE IF NOT EXISTS moves("
"move TEXT,"
"next TEXT,"
"count INTEGER DEFAULT 1);")
The table hold there information per row: move, next, count. Move and Next represent the state of a chess board in a string format: FEN
Example:
- rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR
- r1b1k1nr/p2p1pNp/n2B4/1p1NP2P/6P1/3P1Q2/P1P1K3/q5b1
- 8/8/8/4p1K1/2k1P3/8/8/8 b
The method below is responsible for taking a games file, extracting the moves and inserting if the couple (move, next) is new or updating if (move, next) already exist in the database:
def insert_moves_from_file(self, file: str):
print("Extracting moves to database from " file)
count = 0
with open(file) as games_file:
game = chess.pgn.read_game(games_file)
while game is not None:
batch = []
board = game.board()
state_one = board.fen().split(' ')[0] ' ' board.fen().split(' ')[1]
for move in game.mainline_moves():
board.push(move)
fen = board.fen().split(' ')
state_two = fen[0] ' ' fen[1]
res = self.cur.execute("SELECT * FROM moves WHERE move=? AND next=?",
(state_one, state_two))
res = res.fetchall()
if len(res) != 0:
self.cur.execute("UPDATE moves SET count=count 1 WHERE move=? AND next=?",
(state_one, state_two))
else:
batch.append((state_one, state_two))
state_one = state_two
self.cur.executemany("INSERT INTO moves(move, next) VALUES"
"(?, ?)", batch)
count = 1
print('\r' "%d games was add to the database.." % (count 1), end='')
game = chess.pgn.read_game(games_file)
self.con.commit()
print("\n Finished!")
The couple (move, next) is unique!
The problem is: I test this method with a file containing approximately 4 million (move, next), It's started good inserting/updating 3000 rows/s, but when table gets larger, say 50K rows it's slows down to a rate of 100 rows/s and keeps going down. Keep in mind that I designed this method so it can process multiple game files, that's the reason why I choose to work with an SQL db the first place.
CodePudding user response:
It's not INSERT
ing that's slow here.
Your move
and next
columns aren't indexed, so any SELECT
or UPDATE
involving those columns requires a full table scan.
If (move, next)
is always unique, you'll want to add an UNIQUE
index on that. It will also automagically make the queries that query for move
/next
pairs faster (but not necessarily those that query for only one of those two columns).
To create that index on your existing table,
CREATE UNIQUE INDEX ix_move_next ON moves (move, next);
Finally, once you have that index in place, you can get rid of the whole SELECT
/UPDATE
thing too with an upsert:
INSERT INTO moves (move, next) VALUES (?, ?) ON CONFLICT (move, next) DO UPDATE SET count = count 1;
Here's a slight refactoring that achieves about 6200 moves/second inserted on my machine. (It requires the tqdm
library for a nice progress bar, and a pgns/
directory with PGN files.)
import glob
import sqlite3
import chess.pgn
import tqdm
from chess import WHITE
def board_to_state(board):
# These were extracted from the implementation of `board.fen()`
# so as to avoid doing extra work we don't need.
bfen = board.board_fen(promoted=False)
turn = ("w" if board.turn == WHITE else "b")
return f'{bfen} {turn}'
def insert_game(cur, game):
batch = []
board = game.board()
state_one = board_to_state(board)
for move in game.mainline_moves():
board.push(move)
state_two = board_to_state(board)
batch.append((state_one, state_two))
state_one = state_two
cur.executemany("INSERT INTO moves (move, next) VALUES (?, ?) ON CONFLICT (move, next) DO UPDATE SET count = count 1", batch)
n_moves = len(batch)
return n_moves
def main():
con = sqlite3.connect("moves.db")
con.execute('PRAGMA temp_store = MEMORY')
con.execute('PRAGMA synchronous = NORMAL')
con.execute('PRAGMA journal_mode = WAL')
con.execute('CREATE TABLE IF NOT EXISTS moves(move TEXT,next TEXT,count INTEGER DEFAULT 1);')
con.execute('CREATE UNIQUE INDEX IF NOT EXISTS ix_move_next ON moves (move, next);')
cur = con.cursor()
for pgn_file in sorted(glob.glob("pgns/*.pgn")):
with open(pgn_file) as games_file:
n_games = 0
with tqdm.tqdm(desc=pgn_file, unit="moves") as pbar:
while (game := chess.pgn.read_game(games_file)):
n_moves = insert_game(cur, game)
n_games = 1
pbar.set_description(f"{pgn_file} ({n_games} games)", refresh=False)
pbar.update(n_moves)
con.commit()
if __name__ == '__main__':
main()