I am new to C# and I am working on an AR project where I am showing directions to a section of books in a library. I have a basic scene set up where the user clicks on a button and something happens. I am using the Mixed Reality Tool Kit's directional indicator. I created 4 game objects that represent different subjects and are placed at different points in space in the scene. I have a directional indicator for each of those game objects and those directional indicators are prefabs. They are an arrow that points to that game object, so what I am trying to do is have them turned off and when the user clicks the button, it turns them on.
CodePudding user response:
Prefabs
are just files that contain GameObject
, they aren't directly connected to the scene. If you want to create new GameObject
from Prefab
in runtime you can Instantiate it, and then keep reference to this new GameObject
.
You also can check similar question, maybe it will help.
Code example
class SomeClass: MonoBehaviour
{
private GameObject newGameObject;
...
public void InstantiatePrefab(GameObject prefab)
{
newGameObject = Instantiate(prefab, ...);
}
public void SetGameObjectState(bool state)
{
newGameObject.SetActive(state);
}
}