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Why does pixel art asset is looking over-compressed even if compression is disabled?

Time:12-05

I have an 30x19 PNG asset. I want to show it in a SpriteRenderer but it looks like some kind of over-compressed. How can I fix that?

This is what I see in the game screen:

Game Screen

PS: Scale=2x in the screenshot. Nothing changes if I set it to Scale=1x

This is the original asset: The Original Asset

Here are the settings:

  • Project Settings -> Anti Aliasing: Disabled (Ultra - Very Low)
  • Sprite Pixels Per Unit: 19
  • Sprite Filter Mode: Point (no filter)
  • Sprite Compression: None
  • Camera Size: 5

Sprite Settings: Sprite Settings

Sprite Renderer Settings: Sprite Renderer Settings

Camera Settings: Camera Settings

Where is the problem?

CodePudding user response:

It doesn't look over-compressed to me, just black but that's because you selected its color to be black in the Sprite Renderer.

Turn that into white and your sprite should look like the original asset.

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