I want to put an image as the leading element of a ListTile
, but when I do, the reordering behavior is not optimal. On top of being painfully slow (the majority of the slowness isn't because a leading image is being used, but it isn't helping things), the image disappears when dragging the ListTile
, and flashes in and out if you click and hold the ListTile
. What is curious is that if I use a premade Flutter Icon
, the disappearing issues don't exist.
What options do I have to correct this?
Dartpad gist here.
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flutter code sample for ReorderableListView.ReorderableListView.builder
import 'dart:convert';
import 'package:flutter/material.dart';
// PNG base64 too big to include in SO question
const String _pngBase64 = 'YOUR_PNG_BASE_64_HERE';
void main() => runApp(const ReorderableApp());
class ReorderableApp extends StatelessWidget {
const ReorderableApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('ReorderableListView Sample')),
body: const Center(
child: ReorderableExample(),
),
),
);
}
}
class ReorderableExample extends StatefulWidget {
const ReorderableExample({super.key});
@override
State<ReorderableExample> createState() => _ReorderableExampleState();
}
class _ReorderableExampleState extends State<ReorderableExample> {
final List<int> _items = List<int>.generate(50, (int index) => index);
@override
Widget build(BuildContext context) {
final ColorScheme colorScheme = Theme.of(context).colorScheme;
final Color oddItemColor = colorScheme.primary.withOpacity(0.05);
final Color evenItemColor = colorScheme.primary.withOpacity(0.15);
return ReorderableListView.builder(
padding: const EdgeInsets.symmetric(horizontal: 40),
itemCount: _items.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
key: Key('$index'),
leading: Image.memory(base64Decode(_pngBase64)),
tileColor: _items[index].isOdd ? oddItemColor : evenItemColor,
title: Text('Item ${_items[index]}'),
);
},
onReorder: (int oldIndex, int newIndex) {
setState(() {
if (oldIndex < newIndex) {
newIndex -= 1;
}
final int item = _items.removeAt(oldIndex);
_items.insert(newIndex, item);
});
},
);
}
}
CodePudding user response:
Inspired by How to cache memory image using Image.memory() or MemoryImage() flutter?
You can try to use this custom ImageProvider
:
import 'dart:ui';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
class CacheImageProvider extends ImageProvider<CacheImageProvider> {
final String tag; //the cache id use to get cache
final Uint8List img; //the bytes of image to cache
CacheImageProvider(this.tag, this.img);
@override
ImageStreamCompleter load(
CacheImageProvider key,
Future<Codec> Function(Uint8List,
{bool allowUpscaling, int? cacheHeight, int? cacheWidth})
decode) {
return MultiFrameImageStreamCompleter(
codec: _loadAsync(decode),
scale: 1.0,
debugLabel: tag,
informationCollector: () sync* {
yield ErrorDescription('Tag: $tag');
},
);
}
Future<Codec> _loadAsync(
Future<Codec> Function(Uint8List,
{bool allowUpscaling, int? cacheHeight, int? cacheWidth})
decode) async {
// the DefaultCacheManager() encapsulation, it get cache from local storage.
final Uint8List bytes = img;
if (bytes.lengthInBytes == 0) {
// The file may become available later.
PaintingBinding.instance.imageCache.evict(this);
throw StateError('$tag is empty and cannot be loaded as an image.');
}
return await decode(bytes);
}
@override
Future<CacheImageProvider> obtainKey(ImageConfiguration configuration) {
return SynchronousFuture<CacheImageProvider>(this);
}
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType) return false;
bool res = other is CacheImageProvider && other.tag == tag;
return res;
}
@override
int get hashCode => tag.hashCode;
@override
String toString() =>
'${objectRuntimeType(this, 'CacheImageProvider')}("$tag")';
}
Then use it like this in your code
leading: Image(image: CacheImageProvider(_pngBase64, base64Decode(_pngBase64))),