I want to call javascript function in unity. I created a folder "Plugins" like explained in https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html and create a javascript file with extension .jslib and put inside next code:
`
mergeInto(LibraryManager.library, {
GetBrowserQueryString: () => {
const qs = window.location.search;
const bufferSize = lengthBytesUTF8(qs) 1;
const buffer = _malloc(bufferSize);
stringToUTF8(qs, buffer, bufferSize);
return buffer;
},
GetVkUserId: () => {
const qs = window.location.search;
const match = qs.match(/vk_user_id=(\d )/);
const vkUserIdString = match[1];
const bufferSize = lengthBytesUTF8(vkUserIdString) 1;
const buffer = _malloc(bufferSize);
stringToUTF8(vkUserIdString, buffer, bufferSize);
return buffer;
}
});
`
When i start the build application in browser i see the error "ReferenceError: _GetBrowserQueryString is not defined". How to fix it? What i do wrongly?
In Inspector of jslib file i already checked the WebGL check.
C# code where a trying execute javascript code:
public class SocketManager : MonoBehaviour {
... bla bla bla
[DllImport("__Internal")]
private static extern string GetBrowserQueryString();
[DllImport("__Internal")]
private static extern string GetVkUserId();
private void Awake() {
string vkQuery = GetBrowserQueryString();
string vkUserId = GetVkUserId();
... bla bla bla
}
}
CodePudding user response:
The mistake was that I used arrow functions instead of the usual function naming..... Unity does not know about arrow functions in javascript :(
Fixes:
mergeInto(LibraryManager.library, {
GetQueryString: function() {
const qs = window.location.search;
const bufferSize = lengthBytesUTF8(qs) 1;
const buffer = _malloc(bufferSize);
stringToUTF8(qs, buffer, bufferSize);
return buffer;
},
GetVkUserId: function() {
const qs = window.location.search;
const match = qs.match(/vk_user_id=(\d )/);
const vkUserIdString = match[1];
const bufferSize = lengthBytesUTF8(vkUserIdString) 1;
const buffer = _malloc(bufferSize);
stringToUTF8(vkUserIdString, buffer, bufferSize);
return buffer;
}
});