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Question: Unity3D 3d models non-uniform scaling

Time:12-12

I have to rotate a 3d model (by LookAt) in unity but it has non-uniform scale

So the question is: Can I convert non-uniform scale to 1,1,1 or I need another 3d model?

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CodePudding user response:

In Unity, it is possible to convert a non-uniform scale to a uniform scale of 1,1,1. This can be done by selecting the 3D model in the hierarchy or scene view and then clicking on the "scale" tool in the toolbar. You can then enter the values 1,1,1 for the x, y, and z scales, respectively, to make the scale uniform.

Alternatively, you can also use the "Reset" button in the Inspector panel for the selected 3D model, which will reset the scale, rotation, and position to their default values. This will effectively convert any non-uniform scale to a uniform scale of 1,1,1.

It is worth noting that converting the scale of a 3D model in Unity will not affect the underlying geometry or topology of the model. It will only change the way the model is displayed in the scene. If you need a different 3D model with a uniform scale of 1,1,1, you will need to obtain a new model from a 3D modeling software or 3D asset marketplace.

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