So I worked in 2022.1.20f unity editor version. Recently I tried to install a new one(2022.2.1f1) and launched my project on it. But I had some errors and in the end when I opened project the resolution of every object was really low to compare with the iniatial version. So I decided to come back and again when I tried to do it I had packages errors. I solved them by deleting line(there was someting about pipeline packages) in manifest.json file.(I'm not quite sure that it's connected with my problem somehow but maybe it does) So as a result all my objects in unity are pink and I have this error:Library\PackageCache\[email protected]\Editor\BurstAotCompiler.cs(769,27): error CS0234: The type or namespace name 'AndroidExternalToolsSettings' does not exist in the namespace 'UnityEditor.Android' (are you missing an assembly reference?)
. Can anyone tell me how can I fix this?
CodePudding user response:
You most likely deleted the Universal Render Pipeline
Package previously installed. If you navigate to Window > Package Manager
, you should be able to find the package and re-install it.
I wouldn't recommend modifying manifest.json
in plain-text editors, instead if you're looking to install or uninstall a Unity package in the future you should go through the Package Manager
. As for your issue with the Android
package, there are solutions which suggest re-installing Unity may help.