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Unity Optimization: Is disabling Animator is more performant?

Time:01-03

While in idle states, is disabling Animator have any impact on performance?

CodePudding user response:

Trying this out in-editor, there's no difference performance-wise about an idle animator and a disabled animator.

CodePudding user response:

Disabled animators are better than empty idle state looping animators in the 500-1000 animator range. Between 100-200 animators the effect is negligable.

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