Is there any way to store a glut color in a variable, like instead of doing this:
glColor3f(1.0, 1.0, 1.0);
being able to do this:
glColor white = glColor(1.0, 1.0, 1.0);
glColor3f(white);
which in turn creates much more readable code
CodePudding user response:
I suggest to store the color in an array and set the color with glColor3fv
:
float white[3] = {1.0f, 1.0f, 1.0f};
glColor3fv(white);