I have a view that acts as a container for multiple CAShapeLayers. These contain bezier that form a composition on the screen that the user can manage in different ways to do with line weight, colour, shape fill, opacity etc.
I want to introduce text via a WebView that will occupy the same container. The trick is that ideally I want to be able to control the zPosition in the container of each element, relative to the others.
Can a WebView be in a container in a way that it shares zPosition range with CAShapeLayers in that container?
CodePudding user response:
Couple options...
- Use html Canvas and draw shapes in the page content itself.
- Create a clear web view and draw shapes in views under / on-top-of the web view.
- Add sublayers to the web view's layer (will still need to implement clear html to put layers under the html content).
Here's a quick example of Option 3:
class ViewController: UIViewController {
var webView: WKWebView!
override func viewDidLoad() {
super.viewDidLoad()
webView = WKWebView()
webView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(webView)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
webView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
webView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
webView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
webView.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: -20.0),
])
// this will allow us to see the shape layers
// if we put them *behind* the html content
webView.isOpaque = false
webView.backgroundColor = .clear
webView.scrollView.backgroundColor = .clear
// webView will be clear, so let's give it a border
// so we can see the frame
webView.layer.borderWidth = 1
webView.layer.borderColor = UIColor.black.cgColor
webView.loadHTMLString(html, baseURL: nil)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// we'll create 4 CAShapeLayers
// with oval paths
// each 1/4 the height of the webView
// overlapping a little
var y: CGFloat = 12.0
let yInc: CGFloat = (webView.bounds.height - 32.0) * 0.25
var pathRect: CGRect = webView.bounds.insetBy(dx: 20.0, dy: 0.0)
pathRect.size.height *= 0.25
let colors: [UIColor] = [
.systemRed, .systemGreen, .systemBlue, .cyan
]
for (i, c) in colors.enumerated() {
// oval CAShapeLayer with
// solid color thick stroke
// 50% transparent color fill
let cLayer = CAShapeLayer()
cLayer.lineWidth = 8
cLayer.strokeColor = c.cgColor
cLayer.fillColor = c.withAlphaComponent(0.5).cgColor
cLayer.path = UIBezierPath(ovalIn: pathRect.offsetBy(dx: 0.0, dy: y)).cgPath
// add shape layers to the webView's layer
// shape layers will NOT scroll
var targetLayer = webView.layer
// or, add shape layers to the webView's scrollView's layer
// shape layers WILL scroll
//targetLayer = webView.scrollView.layer
if i < 2 {
// insert the first two layers *behind* the web page content
targetLayer.insertSublayer(cLayer, at: UInt32(i))
} else {
// add the second two layer *on top of* the web page content
targetLayer.addSublayer(cLayer)
}
y = yInc
}
}
let html: String =
"""
<html>
<head>
<style type=\"text/css\">
body{
font-size: 100px;
font-family:verdana;
text-align: center;
color: #ffdd00;
}
</style>
</head>
<body>
<p>This is some web page body text in a WKWebView.</p>
<p>Red and Green shape layers are <i><b>behind</b></i> the html content.</p>
<p>Blue and Cyan shape layers are <i><b>on top of</b></i> the html content.</p>
<p>Let's add enough text to exceed the height of the web view so we can see what happens when we scroll.</p>
</body>
</html>
"""
}
Looks like this: