Simple question with I expect not a very simple answer.
I have a Viewport3DX, and I'd like to be able to convert a point in there, i.e. 0.5, 0.7, 1.2 for x/y/z to a 2D position in the window, taking into account the camera/zoom etc.
Is there a built in way to do this in HelixToolkit/Viewport3DX?
Cheers
Garry
CodePudding user response:
Use Viewport3DX.Project to project a 3D point to 2D.