I'm using the Google Mobile Ads (Admob) asset for my Unity mobile game to display a bottom banner ad during the gameplay.
During development, I of course used test IDs for the banner ad as it is against their terms of service to use production ads while testing.
However, I recently switched those IDs to production versions because I just released the initial version of my game in the Google Play Store. But now I'm wondering if every single time I want to work on updates or bugs that I need to switch out those IDs. Is this what everyone else does? Thanks for any info.
CodePudding user response:
Couple of Options that you can try out which works with your project
You can add your test devices on admobUI -> https://support.google.com/admob/answer/9691433
Use library like ( firebase remote config / or use your own server apis) to deploy test Ads for specific release ( take a look at below question for example ) Problem with fetching from firebase remote config for Ads Id on unity
Review google video for more information - https://www.youtube.com/watch?v=Gsd26EuSg4g