I made this mini game and I want that my "player" named div to move to left and right inside of the "game" div but I'm stuck. Can someone help me? I think my error is inside of the JavaScript file... Also if my "player" div moves, will my "gun" div move with it too?
let modifier = 50;
let player = document.getElementById('player');
window.addEventListener('keydown', (event) => {
const {
style
} = player;
switch (event.key) {
case 'ArrowRight':
style.left = `${parseInt(style.left) - modifier}px`;
break;
case 'ArrowLeft':
style.left = `${parseInt(style.left) modifier}px`;
break;
}
});
body {
margin: 0;
padding: 0;
background-color: mediumblue;
height: 800px;
overflow: hidden;
}
p {
font-size: 48pt;
color: black;
font-family: fantasy;
font-weight: bold;
position: relative;
left: 300px;
top: -50px;
}
.game {
width: 800px;
height: 500px;
position: center;
border: 14px solid darkblue;
border-radius: 5px;
margin-left: 300px;
margin-top: -100px;
background-color: black;
}
#player {
height: 20px;
width: 40px;
background-color: firebrick;
border-radius: 2px;
position: relative;
top: 470px;
left: 400px;
}
#gun {
position: relative;
height: 40px;
width: 10px;
background-color: firebrick;
top: -20px;
left: 15px;
border-radius: 2px;
}
#bullet {
position: relative;
background-color: darkorange;
width: 8px;
height: 20px;
top: 0;
left: 1px;
animation: shoot 0.7s linear;
}
@keyframes shoot {
0% {
top: 0px;
}
100% {
top: -470px;
}
}
<p>Galaxy Invaders</p>
<div class="game">
<div id="player">
<div id="gun">
<div id="bullet"></div>
</div>
</div>
<div id="enemy"></div>
</div>
<script src="js.js"></script>
<iframe name="sif1" sandbox="allow-forms allow-modals allow-scripts" frameborder="0"></iframe>
CodePudding user response:
You need to use getComputedStyle
: https://developer.mozilla.org/en-US/docs/Web/API/Window/getComputedStyle
let modifier = 50;
let player = document.getElementById('player');
window.addEventListener('keydown', (event) => {
switch (event.key) {
case 'ArrowRight':
player.style.left = (parseInt(getComputedStyle(player).left) modifier) "px";
break;
case 'ArrowLeft':
player.style.left = (parseInt(getComputedStyle(player).left) - modifier) "px";
break;
}
});
body {
margin: 0;
padding: 0;
background-color: mediumblue;
height: 800px;
overflow: hidden;
}
p {
font-size: 48pt;
color: black;
font-family: fantasy;
font-weight: bold;
position: relative;
left: 300px;
top: -50px;
}
.game {
width: 800px;
height: 500px;
position: center;
border: 14px solid darkblue;
border-radius: 5px;
margin-left: 300px;
margin-top: -100px;
background-color: black;
}
#player {
height: 20px;
width: 40px;
background-color: firebrick;
border-radius: 2px;
position: relative;
top: 470px;
left: 400px;
}
#gun {
position: relative;
height: 40px;
width: 10px;
background-color: firebrick;
top: -20px;
left: 15px;
border-radius: 2px;
}
#bullet {
position: relative;
background-color: darkorange;
width: 8px;
height: 20px;
top: 0;
left: 1px;
animation: shoot 0.7s linear;
}
@keyframes shoot {
0% {
top: 0px;
}
100% {
top: -470px;
}
}
<p>Galaxy Invaders</p>
<div class="game">
<div id="player">
<div id="gun">
<div id="bullet"></div>
</div>
</div>
<div id="enemy"></div>
</div>
<iframe name="sif2" sandbox="allow-forms allow-modals allow-scripts" frameborder="0"></iframe>
CodePudding user response:
HTML elements CSS property values acquired by .style
aswell as per getComputedStyle()
will be returned by Javascript as strings like 10px
for div { left: 10px}
, containing unit types depending on the CSS property.
You will have to substract the unit types from those strings and then your parseInt
should work:
parseInt(style.left.replace('px', ''))