Using a canvas to render a collection of images layered that a user can download the compiled image afterwards. However, when using image.onload
it layers the order of images in terms of which loads the fastest from the CDN.
I am trying to achieve so that they are layered in terms of code line progression. Is there anyway to achieve this? I have tried async functions but haven't really been able to achieve anything. Below is the current code I have:
import React, { useRef, useEffect } from 'react';
interface CanvasProps {
width: number;
height: number;
base: string;
eyes: string;
hat: string;
backpack: string;
clothes: string;
selected: number;
}
const Canvas = ({ width, height, base, eyes, hat, backpack, clothes, selected }: CanvasProps) => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const renderImages = async (context) => {
var bg_image = new Image();
var base_image = new Image();
var eyes_image = new Image();
var hats_image = new Image();
var backpacks_image = new Image();
var clothes_image = new Image();
bg_image.crossOrigin="*";
base_image.crossOrigin="*";
eyes_image.crossOrigin="*";
hats_image.crossOrigin="*";
clothes_image.crossOrigin="*";
backpacks_image.crossOrigin="*";
base_image.src = base;
eyes_image.src = eyes;
hats_image.src = hat;
clothes_image.src = backpack;
backpacks_image.src = clothes;
base_image.onload = function(){ context.drawImage(base_image, 0, 0, 650, 650) }
eyes_image.onload = function(){ context.drawImage(eyes_image, 0, 0, 650, 650) }
hats_image.onload = function(){ context.drawImage(hats_image, 0, 0, 650, 650) }
clothes_image.onload = function(){ context.drawImage(clothes_image, 0, 0, 650, 650) }
backpacks_image.onload = function(){ context.drawImage(backpacks_image, 0, 0, 650, 650) }
}
useEffect(() => {
if (canvasRef.current) {
const canvas = canvasRef.current;
if (canvasRef.current) {
const context = canvas.getContext('2d');
if (context) {
context.clearRect(0, 0, 650, 650);
renderImages(context);
}
}
}
},[selected]);
return <canvas id="canvas" ref={canvasRef} height={height} width={width} />;
};
Canvas.defaultProps = {
width: window.innerWidth,
height: window.innerHeight
};
export default Canvas;
CodePudding user response:
You can wrap your image creation in a Promise
that resolves once the image is done loading and wait for each of the image loadings to finish, to achieve the synchronous flow you want.
const getImg = (url: string) => {
const img = new Image();
img.crossOrigin="*";
img.src = url;
return new Promise((res, rej) => {
img.onload = () => res(img);
img.onerror = (err) => rej(err);
});
}
const renderImages = async (context) => {
const baseImg = await getImg(base);
context.drawImage(baseImg, 0, 0, 650, 650);
const eyesImg = await getImg(eyes);
context.drawImage(eyesImg, 0, 0, 650, 650);
const hatImg = await getImg(hat);
context.drawImage(hatImg, 0, 0, 650, 650);
const backpackImg = await getImg(backpack);
context.drawImage(backpackImg, 0, 0, 650, 650);
const clothesImg = await getImg(clothes);
context.drawImage(clothesImg, 0, 0, 650, 650);
}
<iframe name="sif1" sandbox="allow-forms allow-modals allow-scripts" frameborder="0"></iframe>
CodePudding user response:
I would use one array image_sources
instead of a the many variables you are using
(base, eyes, hat, backpack, clothes), benefits of this approach:
- This would significantly reduce the size of your render function code.
- We can recursively call
renderImages
to sequentially draw all images. - Your code is ready to handle as many image layers as the users needs.
Here is my rough prototype:
const renderImages = (context, index) => {
if (index < image_sources.length) {
let image = new Image();
image.crossOrigin = "*";
image.src = image_sources[index];
image.onload = function() {
context.drawImage(image, 0, 0, 650, 650)
renderImages(context, index 1)
}
}
}
useEffect(() => {
if (canvasRef.current) {
const canvas = canvasRef.current;
if (canvasRef.current) {
const context = canvas.getContext('2d');
if (context) {
context.clearRect(0, 0, 650, 650);
renderImages(context, 0);
}
}
}
}, [selected]);