I have a class with an overloaded constructor where each version of the constructor initializes a different set of private attributes for that class. I also have a public member function of that class that will perform some operation based on the private attributes of that class. I want to overload the member function so that when I call it from the main function, it will execute an operation and return a value. Each operation will be different based on the exact outcome of the corresponding constructor. Is this possible? How could I implement this in C ? This is some incorrect code trying to express the idea:
class someClass {
double var1, var2, var3, var4, var5;
public:
someClass(double in1) {
// operations that initialize var1
}
someClass(double in1, double in2) {
// operations that initialize var1 and var2
}
someClass(double in1, double in2, double in3) {
// operations that initialize var1, var2 and var3
}
someClass(double in1, double in2, double in3, double in4) {
// operations that initialize var1, var2, var3 and var4
}
someClass(double in1, double in2, double in3, double in4, double in5) {
// operations that initialize var1, var2, var3, var4 and var5
}
double calcVal() {
return in1 in3;
// this one is executed if the 1st constructor was called
}
double calcVal() {
return in1 in2;
// this one is executed if the 2nd constructor was called
}
double calcVal() {
return in1 in2 in3;
// this one is executed if the 3rd constructor was called
}
double calcVal() {
return in1 in2 in3 in4;
// this one is executed if the 4th constructor was called
}
double calcVal() {
return in1 in2 in3 in4 in5;
// this one is executed if the 5th constructor was called
}
}
CodePudding user response:
For me, this looks like inheritance with a virtual function.
struct someClass {
virtual ~someClass() {}
virtual double calcVal() = 0;
};
struct classWithVar1 : someClass {
double var1;
classWithVar1(double in1) : var1(in1) {}
double calcVal() override { return var1; }
};
struct classWithVar2 : someClass {
double var1, var2;
classWithVar2(double in1, double in2) : var1(in1), var2(in2) {}
double calcVal() override { return var1 var2; }
};
/* etc. */
CodePudding user response:
I'm not sure I get want you want, but from how you describe it, you can simply assign some enum depending on the called constructor. And then test it in the calcVal()
member function:
class someClass {
enum class constr { cons1, cons2, cons3, cons4, cons5 };
double var1, var2, var3, var4, var5;
constr c;
public:
someClass(double in1) {
c = constr::cons1; // and initialisation, of course...
}
someClass(double in1, double in2) {
c = constr::cons2; // more here
}
someClass(double in1, double in2, double in3) {
c = constr::cons3; // more here
}
someClass(double in1, double in2, double in3, double in4) {
c = constr::cons4; // more here
}
someClass(double in1, double in2, double in3, double in4, double in5) {
c = constr::cons5; // more here
}
double calcVal() {
switch(c)
{
case constr::cons1: return var1 var3;
case constr::cons2: return var1 var2;
// you get the idea...
}
}
}