Is this:
if(x != y)
{
}
different from this:
if (x is not y)
{
}
Or are there no difference between the two conditions?
CodePudding user response:
Operator | != |
is not |
---|---|---|
Original purpose | Value inequality | Negated pattern matching |
Can perform value inequality | Yes | Yes |
Can perform negated pattern matching | No | Yes |
Can invoke implicit operator on left-hand operand |
Yes | No |
Can invoke implicit operator on right-hand operand(s) |
Yes | Yes1 |
Is its own operator | Yes | No2 |
Overloadable | Yes | No |
Since | C# 1.0 | C# 9.03 |
Elision of null comparisons for value-type generic-type parameter arguments4 |
Yes | No[Citation needed]5 |
Impossible comparisons | Error | Warning |
Left operand | Any expression | Any expression |
Right operand(s) | Any expression | Only constant expressions6 |
Syntax | <any-expr> != <any-expr> |
<any-expr> is [not] <const-expr> [or|and <const-expr>]* and more |
Example | != |
is not |
---|---|---|
Not null | x != null |
x is not null |
Value inequality example | x != 'a' |
x is not 'a' |
Runtime type (mis)match | x.GetType() != typeof(Char) |
x is not Char 7 |
SQL x NOT IN ( 1, 2, 3 ) |
x != 1 && x != 2 && x != 3 |
x is not 1 or 2 or 3 |
To answer the OP's question directly and specifically:
if( x != y ) { }
// vs:
if( x is not y ) { }
If
x
is an integral value-type (e.g.int
/Int32
) andy
is aconst-expression
(e.g.const int y = 123;
) then no, there is no difference, and both statements result in the same .NET MSIL bytecode being generated (both with and without compiler optimizations enabled):If
y
is a type-name (instead of a value name) then there is a difference: the firstif
statement is invalid and won't compile, and theif( x is not y )
statement is a type pattern match instead of a constant pattern match.
Footnotes:
"Constant Pattern": "When the input value is not an open type, the constant expression is implicitly converted to the type of the matched expression".
x is not null
is more analogous to!(x == null)
thanx != null
.C# 7.0 introduced some limited forms of constant-pattern matching, which was further expanded by C# 8.0, but it wasn't until C# 9.0 that the
not
negation operator (or is it a modifier?) was added.Given a non-constrained generic method, like so:
void Foo<T>( T x ) { if( x == null ) { DoSomething(); } DoSomethingElse(); }
...when the JIT instantiates the above generic method (i.e.: monomorphization) when
T
is a value-type (struct
) then the entireif( x == null ) { DoSomething(); }
statement (and its block contents) will be removed by the JIT compiler ("elision"), this is because a value-tupe can never be equal tonull
. While you'd expect that to be handled by any optimizing compiler, I understand that the .NET JIT has specially hardcoded rules for that particular scenario.- Curiously in earlier versions of C# (e.g. 7.0) the elision rule only applied to the
==
and!=
operators, but not theis
operator, so whileif( x == null ) { DoSomething(); }
would be elided, the statementif( x is null ) { DoSometing(); }
would not, and in fact you would get a compiler error unlessT
was constrained towhere T : class
. Since C# 8.0 this seems to now be allowed for unconstrained generic types.
- Curiously in earlier versions of C# (e.g. 7.0) the elision rule only applied to the
Surprisingly I couldn't find an authoritative source on this (as the published C# specs are now significantly outdated; and I don't want to go through the
csc
source-code to find out either).- If neither the C# compiler or JIT do apply impossible-branch-elision in generic code with Constant-pattern expressions then I think it might simply because it's too hard to do at-present.
Note that a constant-expression does not mean a literal-expression: you can use named
const
values,enum
members, and so on, even non-trivial raw expressions provided all sub-expressions are also constant-expressions.- I'm curious if there's any cases where
static readonly
fields could be used though.
- I'm curious if there's any cases where
Note that in the case of
typeof(X) != y.GetType()
, this expression will returntrue
whenX
is derived fromy
's type (as they are different types), butx is not Y
is actuallyfalse
becausex
isY
(becausex
is an instance of a subclass ofY
). When usingType
it's better to do something liketypeof(X).IsSubclassOf(y.GetType())
, or the even loosery.GetType().IsAssignableFrom(typeof(X))
.- Though in this case, as
Char
is a struct and so cannot participate in a type-hierarchy, so doing!x.IsSubclassOf(typeof(Char))
would just be silly.
- Though in this case, as
CodePudding user response:
An additional difference to the ones listed in the excellent accepted answer is that (since C# 7.0), is
between two NaN values is a pattern that matches, because x.Equals(y)
is true
when both x
and y
are NaN, and a NaN value does not have an integral type. Therefore, is not
between two NaN values returns that the pattern is not a match.
However, C# follows IEEE floating-point and C by specifying that a !=
comparison between two NaN values is true
and an ==
comparison between them is false
. This was mainly because the Intel 8087 floating-point co-processor back in 1980 had no other way to test for NaN.
CodePudding user response:
Nan and null are properties that variables can contain that have no values. Equality checks require an actual value to determine equality. After all the question on whether Sally and Peter has the same amount of apples when nobody knows how many Apples either of them has is meaningless.
Sometimes you want to check if a variable has a property without a value. A basic equality check would not be sufficient for this. That is when is / is not operator is useful. It could be said != is a value check where is / is not a property check.