I am attempting to write highscores from the game i am building in Unity to a CSV file. So far i have gotten this far:
{
string filepath = Application.dataPath;
string newFileName = (Application.dataPath "highscore.csv");
StreamWriter writer = new StreamWriter(newFileName);
writer.WriteLine("Score,Time");
for (int i = 0; i < 5; i )
{
writer.WriteLine(scoresAndSeconds[i, 0].ToString() "," scoresAndSeconds[i, 1].ToString());
}
}
I am succeeding in creating the CSV file when I call the function, but nothing at all is being written. No errors are being thrown from the code.
CodePudding user response:
You just need to flush the stream. To achieve that, just use the using
statement
using StreamWriter writer = new StreamWriter(newFileName);
writer.WriteLine("Score,Time");
for (int i = 0; i < 5; i )
{
writer.WriteLine(scoresAndSeconds[i, 0].ToString() "," scoresAndSeconds[i, 1].ToString());
}
Note you might want to look at a Csv library for more extensive CSV support