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Unity3D Rigidbodies acts like objects is elastic and falling inside eachother

Time:12-04

I was making a game about stacking objects on top of eachother but when I spawn a new object above it falls inside in other object and behaves like elastic material.

I didn't specify any Physics Material to the Rigidbody, It's just a vanilla Rigidbody component.

Here is a gif about my problem

CodePudding user response:

You might have forgotten to add a Box collider to the cube prefab.

CodePudding user response:

Make sure that the collision detection method on the rigidbody is set to either continuous or continuous dynamic. Make sure there's a collider as well.

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