I need to combine two animations on the same model, one I got from Internet comes as 30fps. Then I am trying to add a second animation on the same game object and I would like it would be also 30fps, but when creating the animation in the Editor, Unity set it as default to 60fps. I am not able to change that value in the Animator window and in the Inspector the value appears greyed out. I am using Unity 2020.3.29.
Is there any way to change this value in the Editor itself without coding?
CodePudding user response:
Follow these steps:
In the Inspector, open the clip ( 60FPS appears greyed out as you said)
Go to the left menu and select Debug (by default you may have Normal).
Then you will have the option to edit the Sample Rate from 60 to 30, or the value you prefer
CodePudding user response:
Ignacio's answer works. But another way to do that, is to change the whole game FPS using:
Application.TargetFrameRate = 30;