Hey I'm about to make a game in ASP.Net MVC and my problem is that my code adds the same object to my list 2 times when you run it without a breakpoint. But it works perfectly when you set a breakpoint anywhere. So can anyone help me with this issue please? I think it overrides something or that the code runs faster then it adds objects to the list but I don't know how to avoid these things yet.
[HttpPost]
public ActionResult StartView(WizardModel model)
{
model.Runde = 1;
model.SpielerAnzahl = 2;
int kartenImDeck = 60;
for (int i = 0; i < model.SpielerAnzahl; i )
{
if (model.SpielerListe[i].SpielerName == null)
{
int spielerZahl = i 1;
model.SpielerListe[i].SpielerName = "Spieler " spielerZahl;
}
List<WizardModel.Karten> kartenAufDerHand = new List<WizardModel.Karten>();
Random rand = new Random();
kartenAufDerHand = KartenAusteilen(kartenImDeck, model, rand);
model.SpielerListe[i].KartenListe = kartenAufDerHand;
}
return View("GameView", model);
}
public List<WizardModel.Karten> KartenAusteilen(int kartenImDeck, WizardModel model)
{
kartenImDeck = 60;
var rand = new Random();
List<int> listNumbers = new List<int>();
int number;
WizardModel.Karten karten = new WizardModel.Karten();
List<WizardModel.Karten> kartenAufDerHand = new List<WizardModel.Karten>();
for (int i = 0; i < model.Runde; i )
{
number = rand.Next(1, 15);
karten.KartenWert = number;
string[] farben = { "rote", "blaue", "gruene", "gelbe" };
int index = rand.Next(farben.Length);
karten.KartenFarbe = farben[index];
kartenImDeck--;
if (number == 14)
{
karten.IstNarr = true;
}
if (number == 15)
{
karten.IstWizard = true;
}
//wizardModel.KartenListe.Add(karten);
if (karten.IstNarr == true)
{
karten.BildPfad = "narr1.png";
}
else if (karten.IstWizard == true)
{
karten.BildPfad = "zauberer1.png";
}
else
{
karten.BildPfad = karten.KartenFarbe karten.KartenWert.ToString() ".png";
}
}
kartenAufDerHand.Add(karten);
return kartenAufDerHand;
}
CodePudding user response:
Move the new Random()
call outside of the for loop, random is seeded using time and calling new in a loop causes all the instances to use the same seed.