I am writing a theater mode section in music player. The requirements is to loop through a folder containing images of any type(png, jpeg, gif) and show in a picture box with 5 seconds delay for images of type (png,jpeg) and delay time for gif should be the actual gif time duration. Also there should be fade transition between images when switch from one image to another in a single picture box. All need to be done when software is idle lets say for 60 seconds
Problem
Currently the playing song directory has 'img' folder containing 3 png images and 3 gif. The first attempt to read Helper.theaterImagesInfo.ToList() works pretty well
foreach (var img in Helper.theaterImagesInfo.ToList())
It starts to display 3 png images with 5 seconds delay and gif images with the actual gif duration delay. but if i click picturebox to close theaterform as soon as the form is opened again after 60 seconds of idle state of software and loop continue to iterate again. The default image is shown with starting 2 png images from 'img' folder the 3rd png is skipped and then 4th gif starts to play for few seconds not the actual gif duration and continued in wrong order as well as incorrect delay, Seems like while loop is always running in background. therfore it becomes choppy.
Desired Solution Whenever i play song theaterform should be displayed and start to show images from folder ( in the same sequence and delay) even if the theaterform is opened again after 60 seconds if the song is still playing. Also if there is a way to show fade when changing image in a single picturebox
Code here
Program.cs
internal static class Program
{
public static Timer IdleTimer = new Timer();
readonly static int miliseconds =
Convert.ToInt32(TimeSpan.FromSeconds(60).TotalMilliseconds);
internal static MainForm f = null;
static public TheaterForm tf;
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
MessageFilter limf = new MessageFilter();
Application.AddMessageFilter(limf);
Application.Idle = new EventHandler(Application_Idle);
IdleTimer.Interval = miliseconds;
IdleTimer.Tick = TimeDone;
IdleTimer.Start();
f = new MainForm();
tf = new TheaterForm();
var app = new MyApplication();
app.Run(Environment.GetCommandLineArgs());
Application.Idle -= new EventHandler(Application_Idle);
}
static private void Application_Idle(Object sender, EventArgs e)
{
if (!IdleTimer.Enabled) // not yet idling?
IdleTimer.Start();
}
static private void TimeDone(object sender, EventArgs e)
{
IdleTimer.Stop();
if (MainForm.waveOut.PlaybackState == PlaybackState.Playing)
{
if (!Helper.IsTheaterOpen)
{
if (Form.ActiveForm == f)
{
Helper.IsTheaterOpen = true;
tf.WindowState = FormWindowState.Maximized;
tf.Bounds = Screen.PrimaryScreen.Bounds;
tf.x = 1;
tf.ShowDialog(f);
}
}
}
else
{
if (!Helper.IsTheaterOpen)
{
if (Form.ActiveForm == f)
{
Helper.IsTheaterOpen = true;
tf.WindowState = FormWindowState.Maximized;
tf.Bounds = Screen.PrimaryScreen.Bounds;
tf.x = 0;
tf.ShowDialog(f);
}
}
}
}
}
public class MyApplication : WindowsFormsApplicationBase
{
protected override void OnCreateMainForm()
{
MainForm = Program.f;
}
protected override void OnCreateSplashScreen()
{
SplashScreen = new SplashForm();
}
}
Helper.cs
internal class Helper
{
public static bool IsTheaterOpen { get; set; }
public struct ImageInfo
{
public bool IsAnimated;
public int durationInMilliseconds;
public Image ImageHere;
}
public static List<ImageInfo> theaterImagesInfo = new List<ImageInfo>(10);
}
MainForm.cs
/*
* Every song directory has one folder named img that contains images and gif relevant
to the song album
*/
private int GetGifDuration(Image img)
{
int delay = 0, this_delay = 0, index = 0;
FrameDimension frameDimension = new FrameDimension(img.FrameDimensionsList[0]);
int frameCount = img.GetFrameCount(frameDimension);
for (int f = 0; f < frameCount; f )
{
this_delay = BitConverter.ToInt32(img.GetPropertyItem(20736).Value, index) * 10;
delay = (this_delay < 100 ? 100 : this_delay); // Minimum delay is 100 ms
index = 4;
}
return delay;
}
private void PlayAudio()
{
// Getting images from folder and storing in struct on every song play
if (Directory.Exists(Path.GetDirectoryName(CurrentPlayingMusicUrl) "\\img"))
{
var files =
Directory.EnumerateFiles(Path.GetDirectoryName(CurrentPlayingMusicUrl)
"\\img", "*", SearchOption.AllDirectories).Where(s => s.EndsWith(".png") ||
s.EndsWith(".jpg") || s.EndsWith(".jpeg") || s.EndsWith(".gif"));
Helper.theaterImagesInfo.Clear();
foreach (var imagePath in files.ToArray())
{
using (System.Drawing.Image image = System.Drawing.Image.FromFile(imagePath))
{
if (image.RawFormat.Equals(ImageFormat.Gif))
{
Helper.theaterImagesInfo.Add(new Helper.ImageInfo { IsAnimated = true, durationInMilliseconds = GetGifDuration(image), ImageHere = Image.FromFile(imagePath) });
}
else
{
Helper.theaterImagesInfo.Add(new Helper.ImageInfo { IsAnimated = false, durationInMilliseconds = 5000, ImageHere = Image.FromFile(imagePath) });
}
}
}
}
else
{
Helper.theaterImagesInfo.Clear();
Program.tf.x = 0;
}
}
TheaterForm.cs
public partial class TheaterForm : Form
{
public TheaterForm()
{
InitializeComponent();
SetDefaultImage();
}
/*
* Getting Default image from top(root) directory ex. AllMusic. If no 'img' folder
found in song album directory ex. AllMusic -> Justin Bieber -> (img folder not
exist)song1, song2, song3 etc.
*/
private async void SetDefaultImage()
{
string path = KJ_Player.Properties.Settings.Default["MusicFolder"] "\\img";
if (Directory.Exists(path))
{
var files = Directory.EnumerateFiles(path, "*",
SearchOption.AllDirectories).Where(s => s.EndsWith(".png") ||
s.EndsWith(".jpg") || s.EndsWith(".jpeg"));
await Task.Run(() =>
{
if(files != null && files.Count()>0)
{
PictureBox1.Image = Image.FromFile(files.FirstOrDefault());
}
});
}
}
public int x=1;
private async void TheaterForm_Shown(object sender, EventArgs e)
{
if (this.PictureBox1.Image == null) SetDefaultImage();
if (Helper.theaterImagesInfo != null && Helper.theaterImagesInfo.Count > 0)
{
while (x == 1)
{
foreach (var img in Helper.theaterImagesInfo.ToList())
{
if (img.IsAnimated)
{
try
{
this.PictureBox1.Image = img.ImageHere;
await Task.Delay(img.durationInMilliseconds);
}
catch { }
}
else
{
try
{
await Task.Delay(img.durationInMilliseconds);
this.PictureBox1.Image = img.ImageHere;
}
catch { }
}
}
}
SetDefaultImage();
}
}
private void PictureBoxTheater_Click(object sender, EventArgs e)
{
this.x = 0;
if (this.PictureBox1.Image != null) this.PictureBox1.Image=null;
Helper.IsTheaterOpen = false;
this.Close();
}
}
CodePudding user response:
Most likely you just need to break out of that foreach
loop:
foreach (var img in Helper.theaterImagesInfo.ToList())
{
if (img.IsAnimated)
{
try
{
this.PictureBox1.Image = img.ImageHere;
await Task.Delay(img.durationInMilliseconds);
}
catch { }
}
else
{
try
{
await Task.Delay(img.durationInMilliseconds);
if (this.x == 1) {
this.PictureBox1.Image = img.ImageHere;
}
}
catch { }
}
if (this.x == 0) {
break; // exit the for loop early
}
}