I'm a beginner writing a simple windows desktop form app with a textbox that user types into and then clickbutton converts that text into a bitmap that is shown in a picturebox (that is only 96 x 64 pixels as it displays on an LED display panel).
Have borrowed some great examples from Stack overflow to get to a working solution. All works fine except it won't center align.
I can get it to left align fine but when I add in the new Create a stringformat to center align and line center align, the text then moves even further left and up - not sure whether its the image padding?
Here's what I have so far
private void button18_Click(object sender, EventArgs e)
{
//dispose previous image
File.Delete("myimage.bmp");
// Our text to paint
String str = textBox1.Text;
// Create our new bitmap object
Bitmap bmp = new Bitmap(96,64);
Image img = Image.FromHbitmap(bmp.GetHbitmap());
// Get our graphics object
Graphics g = Graphics.FromImage(img);
g.Clear(Color.Transparent);
// Define our image padding
var imgPadding = new Rectangle(1, 1, 1, 1);
// Determine the size of our text, using our specified font.
Font ourFont = new Font(
FontFamily.GenericSansSerif,
10.0f,
FontStyle.Regular,
GraphicsUnit.Point
);
SizeF strSize = g.MeasureString(
str,
ourFont,
(bmp.Width - imgPadding.Left - imgPadding.Right),
StringFormat.GenericDefault
);
// Create a StringFormat object with the each line of text, and the block
// of text centered on the page.
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.LineAlignment = StringAlignment.Center;
// Create our brushes
SolidBrush textBrush = new SolidBrush(Color.White);
// Draw our string to the bitmap using our graphics object
g.DrawString(str, ourFont, textBrush, imgPadding.Left, imgPadding.Top, stringFormat);
// Flush
g.Flush(System.Drawing.Drawing2D.FlushIntention.Sync);
// Save our image.
img.Save("myImage.bmp", System.Drawing.Imaging.ImageFormat.Bmp);
// Clean up
textBrush.Dispose();
g.Dispose();
bmp.Dispose();
//showimageon screen
Image img1;
using (var bmpTemp = new Bitmap("myImage.bmp"))
{
img1 = new Bitmap(bmpTemp);
}
pictureBox4.Image = img1;
It doesn't seem to matter if I have the stringformat.genericdefault there or not. Would really appreciate someone's assistance.
CodePudding user response:
imgPadding should have same width and height as the image.
I did a little rewriting of your code to make it work:
//dispose previous image
File.Delete("myimage.bmp");
// Our text to paint
String str = textBox1.Text;
// Create our new bitmap object
Bitmap bmp = new Bitmap(96, 64);
Image img = Image.FromHbitmap(bmp.GetHbitmap());
// Get our graphics object
Graphics g = Graphics.FromImage(img);
g.Clear(Color.Transparent);
// Define our image padding and set same with/height as image.
var imgPadding = new Rectangle(0, 0, bmp.Width, bmp.Height);
// Determine the size of our text, using our specified font.
Font ourFont = new Font(
FontFamily.GenericSansSerif,
10.0f,
FontStyle.Regular,
GraphicsUnit.Point
);
// Create a StringFormat object with the each line of text, and the block
// of text centered on the page.
StringFormat stringFormat = new StringFormat() { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center };
// Create our brushes
SolidBrush textBrush = new SolidBrush(Color.White);
// Draw our string to the bitmap using our graphics object
g.DrawString(str, ourFont, textBrush, imgPadding, stringFormat);
// Flush
g.Flush(System.Drawing.Drawing2D.FlushIntention.Sync);
// Save our image.
img.Save("myImage.bmp", System.Drawing.Imaging.ImageFormat.Bmp);
// Clean up
textBrush.Dispose();
g.Dispose();
bmp.Dispose();
//showimageon screen
Image img1;
using (var bmpTemp = new Bitmap("myImage.bmp"))
{
img1 = new Bitmap(bmpTemp);
}
pictureBox4.Image = img1;