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Tkinter Drag & Drop Mouse Pointer Problem

Time:04-29

I'm working on a minesweeper game and wanted to make a custom title bar. Everything works fine so far, but I have a little weird bug on the drag & drop mechanism.

def drag_app(event):
    x = event.x   root.winfo_x()
    y = event.y   root.winfo_y()
    root.geometry(f" {x} {y}")


test.bind("<B1-Motion>", drag_app)

That's my code so far. For some reason, when I start to drag, the mouse hops to the top-left part of the clicked widget (in this case "test", which is just a label).

I'm using grid to manage the program

Thanks in advance

EDIT (Minimal, Reproducible Example):

from tkinter import *

root = Tk()
root.title("Mineswepper")
root.overrideredirect(True)
root.resizable(False, False)
mainframe = Frame(root, bg="#41a2cd") 
mainframe.grid(column=0, row=0, sticky=(N, W, E, S))
root.columnconfigure(0, weight=1)
root.rowconfigure(0, weight=1)

title_bar = Frame(mainframe, bg="#41a2cd", relief="raised")
title_bar.grid(row=0, column=0)
test = Label(title_bar, text="titlebar")
test.grid(row=0, column=0)

example_button = Button(mainframe, text="minesweeper", font=("helvetica", 20))
example_button.grid(row=1, column=0)

def drag_app(event):
    x = event.x   root.winfo_x()
    y = event.y   root.winfo_y()
    root.geometry(f" {x} {y}")

test.bind("<B1-Motion>", drag_app)

root.mainloop()

in this example you can drag the window with clicking on the label "titlebar"

CodePudding user response:

You have not provided your complete, reproducible code. It is hard to help without it. Assuming you are trying to drag your window with the custom title bar.

Solution

  • Record where exactly on the widget the mouse is clicked
  • Set geometry of the window to be mouse position starting position

Example

import tkinter as tk


class Window(tk.Tk):
    def __init__(self, master=None, *args ,**kwargs):
        super().__init__(master, *args, **kwargs)

        self.overrideredirect(True)
        self.geometry('400x100 200 200')

        title_bar = tk.Frame(self, bg='grey')
        title_bar.pack(fill=tk.X, side=tk.TOP)

        close_button = tk.Button(title_bar, text='⤬', bg='darkgrey')
        close_button.config(command=self.destroy, relief=tk.FLAT)
        close_button.pack(side=tk.RIGHT)

        title_bar.bind('<B1-Motion>', self.move_window)
        title_bar.bind('<Button-1>', self.get_pos)

    def get_pos(self, event):
        self.ywin = self.winfo_x() - event.x_root
        self.xwin = self.winfo_y() - event.y_root

    def move_window(self, event):
        self.geometry(" {0} {1}".format(event.x_root   self.xwin, event.y_root   self.ywin))


root = Window()
root.mainloop()

Complete code

# try not to import globally
import tkinter as tk

root = tk.Tk()
root.title("Mineswepper")
root.overrideredirect(True)
root.resizable(False, False)

mainframe = tk.Frame(root, bg="#41a2cd") 
mainframe.grid(column=0, row=0, sticky=(tk.N, tk.W, tk.E, tk.S))
root.columnconfigure(0, weight=1)
root.rowconfigure(0, weight=1)

title_bar = tk.Frame(mainframe, bg="#41a2cd", relief="raised")
title_bar.grid(row=0, column=0)
test = tk.Label(title_bar, text="titlebar")
test.grid(row=0, column=0)

example_button = tk.Button(mainframe, text="minesweeper", font=("helvetica", 20))
example_button.grid(row=1, column=0)

xwin = 0
ywin = 0

def refresh_pos(event):
    global xwin, ywin

    xwin = root.winfo_x() - event.x_root
    ywin = root.winfo_y() - event.y_root

def drag_app(event):
    root.geometry(" {0} {1}".format(event.x_root   xwin, event.y_root   ywin))

test.bind('<Button-1>', refresh_pos)
test.bind("<B1-Motion>", drag_app)

root.mainloop()
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