I have an opengl toy code that I am using to learn ogl and 3d graphics. I am using glDebugMessageCallback
and glDebugMessageControl
to check for OGL errors and on windows I did not have any messages. I am now testing my code on linux and I am getting a lot of these message:
Debug message (1): Shader Stats: SGPRS: 16 VGPRS: 12 Code Size: 88 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 DivergentLoop: 0, InlineUniforms: 0, ParamExports: 2, (VS, W64)
Source: Shader Compiler
Type: Other
Severity: notification
Here is some more info on my environment
[OpenGL] OpenGL version loaded: 4.6
[OpenGL] Vendor: AMD
[OpenGL] Renderer: AMD Radeon RX 570 Series (polaris10, LLVM 13.0.1, DRM 3.44, 5.17.3-302.fc36.x86_64)
[OpenGL] Version: 4.6 (Compatibility Profile) Mesa 22.0.1
[OpenGL] Version GLSL: 4.60
My question is why do i not get these message in windows and why do I keep getting them even if i change my callback from
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE , 0, nullptr, GL_TRUE);
to
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH_AMD , 0, nullptr, GL_TRUE);
? they seem informational to me and at this rate they are mostly noise
CodePudding user response:
My question is why do i not get these message in windows
The debug messages are completely implementation-specific. In the worst case, you could not get any message at all. The verbosity of the different drivers can vary a lot, the mesa open source drivers on Linux are notably on the more verbose end of the spectrum. Nvidia Win/Linux is also quite good in that regard, but AMD and INtel on windows can be quite lacking.
and why do I keep getting them even if i change my callback from [...] to
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH_AMD , 0, nullptr, GL_TRUE);
Because glDebugMessageControl(..., GL_DEBUG_SEVERITY_HIGH_AMD, ..., GL_TRUE)
just enables the SEVERITY_HIGH
messages (which were enabled before anyways), it does not disable the SEVERITY_NOTIFICATION
which are still enabled by default, as stated in the GL_KHR_debug
extension specification (the other variants of the debug output exstensions like the AMD one are similar):
Messages can be either enabled or disabled. Messages that are disabled will not be generated. All messages are initially enabled unless their assigned severity is
DEBUG_SEVERITY_LOW
. The enabled state of messages can be changed using the commandDebugMessageControl
.