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How to slow down transform.LookAt

Time:05-02

The camera move with the mouse pointer by using:

public class cam : MonoBehaviour {
    public static Vector3 Point;
    public float yDis;

    void FixedUpdate(){
        var mousePos = Input.mousePosition;
        Point=camera.ScreenToWorldPoint(new Vector3(mousePos.x,mousePos.y,yDis));
        transform.LookAt(Point);
    }
}

It works but the screen moves really fast, too fast to be able to play properly. Is there any way to slow it down?

CodePudding user response:

Use Quaternion.FromToRotation and then use Quaternion.Lerp. try this.

Vector3 relativePos = focus.position - transform.position;
Quaternion toRotation = Quaternion.LookRotation(relativePos);
transform.rotation = Quaternion.Lerp( transform.rotation, toRotation, 
1 * Time.deltaTime );

CodePudding user response:

I would try:

 void FixedUpdate(){
    var mousePos = Input.mousePosition;
    Point=camera.ScreenToWorldPoint(new Vector3(mousePos.x,mousePos.y,yDis));
    transform.rotation = Quaternion.Lerp(transform.rotation, Point.rotation, 0.05f);
}
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