I know there are super many questions here on stack overflow about JElements not showing up, all because someone forgot to add a setVisible(true) at the end of the constructor. But at least I belive my problem is something different. I am currently creating a chess-game for college, and for that i have the
- Game class: here all comes together
- the abstract Piece class extending JButton in package Pieces
- and a class for Each Piece (Rook, Bishop, ...) each extending Piece and being located in the Pieces package
before I write much more and it is a dumb error again, here the code: ```java import javax.swing.*; import Pieces.*;
import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener;
public class Game extends JFrame { private static final int width = 8; private static final int height = 8;
private static Piece clicked;
private static Piece[][] fields = new Piece[width][height];
private JPanel main = new JPanel();
public static void init(JPanel g) {
for (int y = 0; y < fields.length; y ) {
for (int x = 0; x < fields[y].length; x ) {
if (y == 1) fields[y][x] = new Pawn(x, y, true); //2nd or 7th row is filled with pawns
else if (y == 6) fields[y][x] = new Pawn(x, y, false);
else {
fields[y][x] = new Empty(x,y,true);
}
fields[y][x].addActionListener(e -> {
var p = (Piece) e.getSource();
System.out.println(p.getX() p.getY());
});
g.add(fields[y][x]);
}
}
}
public Game() {
main.setBackground(Color.blue.darker());
main.setLayout(new GridLayout(8,8));
this.setSize(800,800);
init(main);
this.add(main);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
}
public static void main(String[] args) {
var g = new Game();
}
}
```java
package Pieces;
import javax.swing.*;
public abstract class Piece extends JButton {
private int x;
private int y;
private final boolean isWhite;
public Piece(int x, int y, boolean isWhite) {
this.x = x;
this.y = y;
this.isWhite = isWhite;
}
public int getX() {
return x;
}
public int getY() {
return y;
}
public boolean isWhite() {
return isWhite;
}
public boolean canMoveTo(int toX, int toY) {
return true;
}
}
each Piece-extending class is setup exactly like this:
package Pieces;
import java.awt.*;
public class Pawn extends Piece{
public Pawn(int x, int y, boolean isWhite) {
super(x, y, isWhite);
this.setText(isWhite ? "Pawn" : "pawn");
}
}
expected behavior:
actual behavior:
state 1:[state 1][1]
state 2: [state 2][1]
CodePudding user response:
You can't override getX
and getY
like this, these properties are used by the layout managers to layout the components.
Instead, maybe make use of Point
to store the virtual or "cell" position
public static abstract class Piece extends JButton {
private final boolean isWhite;
private Point cell;
public Piece(int x, int y, boolean isWhite) {
cell = new Point(x, y);
this.isWhite = isWhite;
}
public Point getCell() {
return cell;
}
public boolean isWhite() {
return isWhite;
}
public boolean canMoveTo(int toX, int toY) {
return true;
}
}
Runnable example...
import java.awt.Color;
import java.awt.EventQueue;
import javax.swing.JFrame;
import java.awt.GridLayout;
import java.awt.Point;
import javax.swing.JButton;
import javax.swing.JPanel;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new BoardPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class BoardPane extends JPanel {
private static final int width = 8;
private static final int height = 8;
private Piece clicked;
private Piece[][] fields = new Piece[width][height];
public BoardPane() {
setBackground(Color.blue.darker());
setLayout(new GridLayout(8, 8));
buildBoard();
}
protected void buildBoard() {
for (int y = 0; y < fields.length; y ) {
for (int x = 0; x < fields[y].length; x ) {
if (y == 1) {
fields[y][x] = new Pawn(x, y, true); //2nd or 7th row is filled with pawns
} else if (y == 6) {
fields[y][x] = new Pawn(x, y, false);
} else {
fields[y][x] = new Empty(x,y,true);
}
fields[y][x].addActionListener(e -> {
var p = (Piece) e.getSource();
System.out.println(p.getCell());
});
add(fields[y][x]);
}
}
}
}
public static abstract class Piece extends JButton {
private final boolean isWhite;
private Point cell;
public Piece(int x, int y, boolean isWhite) {
cell = new Point(x, y);
this.isWhite = isWhite;
}
public Point getCell() {
return cell;
}
public boolean isWhite() {
return isWhite;
}
public boolean canMoveTo(int toX, int toY) {
return true;
}
}
public static class Pawn extends Piece {
public Pawn(int x, int y, boolean isWhite) {
super(x, y, isWhite);
this.setText(isWhite ? "Pawn" : "pawn");
}
}
public static class Empty extends Piece {
public Empty(int x, int y, boolean isWhite) {
super(x, y, isWhite);
this.setText("X");
}
}
}