I hope i will be as clear as possible for my problem. I'm currently devlopping an Application using a QML file as GUI.
The goal is simple : i become a large amount of data via QTcpSocket (raw data from a linear camera) and I would like to display the image. It's important to know that each time I receive a frame, it's a 1*2048 array of colors. I'd like to display it as fast as possible after receiving a data.
I've tried to set up a property string containing the color and 2 others properties containing the position (x;y) and then :
Canvas {
id: camera
objectName: "cameradrawer"
x: 1270
y: 30
width: 650
height: 500
renderStrategy: Canvas.Threaded
property string iColor
property int imageX
property int imageY
property var line
property var ctx
onPaint: {
ctx = getContext('2d');
ctx.clearRect(0, 0, width, height);
// draw here
ctx.fillStyle = iColor;
ctx.fillRect(imageY,imageX, 1, 1);
}
}
When i change the properties and then use ìnvokeMethod("requestPaint")
, the application keeps crashing.
Am i doing something wrong or is the QML not used for high speed processes?
Thank you in advance for your help!
PS : i can post more code (C part) if necessary.
CodePudding user response:
I had a bit of free time so I researched the issue as I found it quite interesting. So the faster way to implement that I guess is creating an image from the data and so create a texture from it that can be used in a QQuickItem-based item.
The custom item:
CustomItem.h
class CustomItem : public QQuickItem
{
Q_OBJECT
QML_ELEMENT
public:
CustomItem(QQuickItem *parent = nullptr);
~CustomItem();
QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *) override;
void componentComplete() override;
protected:
void createImage();
void timerHandler();
private:
uint32_t m_buffer[BUFFER_SIZE] = {};
QSGTexture *m_texture = nullptr;
QSGTexture *m_newTexture = nullptr;
QTimer m_timer;
};
CustomItem.cpp
CustomItem::CustomItem(QQuickItem *parent):
QQuickItem(parent)
{
setFlag( QQuickItem::ItemHasContents, true);
QObject::connect(&m_timer, &QTimer::timeout, this, &CustomItem::timerHandler);
}
CustomItem::~CustomItem()
{
if(m_texture != nullptr)
{
delete m_texture;
m_texture = nullptr;
}
if(m_newTexture != nullptr)
{
delete m_newTexture;
m_newTexture = nullptr;
}
}
QSGNode *CustomItem::updatePaintNode(QSGNode *node, UpdatePaintNodeData *)
{
QSGSimpleTextureNode *n = static_cast<QSGSimpleTextureNode *>(node);
if (n == nullptr)
{
if(m_newTexture != nullptr)
{
n = new QSGSimpleTextureNode();
n->setRect(boundingRect());
}
}
if(n != nullptr)
{
if(m_newTexture != nullptr)
{
if(m_texture != nullptr)
{
delete m_texture;
m_texture = nullptr;
}
m_texture = m_newTexture;
m_newTexture = nullptr;
n->setTexture(m_texture);
}
}
return n;
}
void CustomItem::componentComplete()
{
createImage();
m_timer.start(1000);
QQuickItem::componentComplete();
}
void CustomItem::createImage()
{
if(m_newTexture == nullptr)
{
QRandomGenerator::global()->fillRange(m_buffer, BUFFER_SIZE);
QImage img(reinterpret_cast<uchar *>(m_buffer), IMAGE_WIDTH, IMAGE_HEIGHT, QImage::Format_ARGB32);
auto wnd = window();
if(wnd != nullptr)
{
m_newTexture = wnd->createTextureFromImage(img);
}
}
}
void CustomItem::timerHandler()
{
createImage();
update();
}
Some short clarification:
the class contains a big array of integers. I simulate the periodical data updating with timer so the array is updated once per second with random data.
as soon as data changed I create a texture. I use 2 pointers to avoid deleting the old texture while rendering and so I delete the old one inside updatePaintNode
when it's safety. I use QSGSimpleTextureNode
since that allows use textures but I guess you can use any other classes you want. The texture has alpha channel, you can use Format_RGB32
instead to avoid that. If the item bigger the the texture it will be scaled, you can play with that too.
The main.qml for testing can be like this:
import QtQuick
import QtQuick.Window
import CustomItems 1.0
Window {
id: window
visible: true
height: 400
width: 400
Rectangle {
width: 300
height: 300
color: "orange"
anchors.centerIn: parent
CustomItem {
width: 200
height: 200
anchors.centerIn: parent
}
}
}
To register the custom item in case of CMake the following lines should be added into CMakeFiles.txt:
set(CMAKE_AUTOMOC ON)
qt_add_qml_module(qml_test
URI CustomItems
VERSION 1.0
QML_FILES main.qml
SOURCES CustomItem.h CustomItem.cpp
The sources could be found here