I have 3 animations, but the top one launches first, then the other two, how do I get them all to launch at the same time? I tried putting them in the same coroutine scope but still getting same results.
LaunchedEffect(isItemInView) {
scope.launch {
coroutineScope {
launch { // Even without the scope.launch, coroutineScope, launch lines, same effect
bar1.animateTo(if (isItemInView) bar1EndLocation else bar1StartLocation)
bar2.animateTo(if (isItemInView) bar2EndSize else bar2StartSize)
bar3.animateTo(if (isItemInView) bar3EndSize else bar3StartSize)
}
}
}
}
Column{
Bar1(modifier = Modifier.offset(bar1.value.x.dp, bar1.value.y.dp)
Bar2(modifier = Modifier.size(bar2.value.width.dp, bar2.value.height.dp)
Bar3(modifier = Modifier.size(bar3.value.width.dp, bar3.value.height.dp)
}
Is there something Im doing wrong here?
CodePudding user response:
As per your code base, you are calling the animateTo
function in a coroutine scope. Note that the animateTo
function is a suspend function. As a result, the bar2#animateTo
won't be executed until bar1#animateTo
is executed.
To animate all of them together, you would need to use async-await (Ref: https://stackoverflow.com/a/57458479/5309486 )
launch {
awaitAll(
async { bar1.animateTo(if (isItemInView) bar1EndLocation else bar1StartLocation) }
async { bar2.animateTo(if (isItemInView) bar2EndSize else bar2StartSize) }
async { bar3.animateTo(if (isItemInView) bar3EndSize else bar3StartSize) }
)
}