Home > Mobile >  Could you tell me why I create and binding the two shaders, runtime appear the following error what
Could you tell me why I create and binding the two shaders, runtime appear the following error what

Time:10-03

W/libopengles1. So (3963) : QOpenGLShader: : link: link failed because of missing fragment shader.
W/libopengles1. So (3963) : QOpenGLShader: : link: link failed because of missing fragment shader.
W/libopengles1. So (3963) : QOpenGLShaderProgram: : uniformLocation (mvpMatrix) : shader program is not linked
W/libopengles1. So (3963) : QOpenGLShaderProgram: : uniformLocation (vColor) : shader program is not linked
W/libopengles1. So (3963) : QOpenGLShaderProgram: : uniformLocation (textureUnit0) : shader program is not linked

CodePudding user response:

Opengl, ambiguity in problem description, or stick point code; The problem under the careful description;
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