import './App.css';
import io from 'socket.io-client'
import { useEffect, useRef, useState } from 'react'
import React from 'react';
import ReactDOM from "react-dom/client";
const socket = io.connect("http://localhost:3001");
function App() {
const [message, setMessage] = useState("");
const [state, setState] = useState([]);
const [chat, setChat] = useState([]);
const socketRef = useRef();
const sendMessage = () => {
socket.emit("send_message", { message });
};
const renderChat = () => {
return (
chat.map(msg => {
console.log(msg.data)
return (
<h3>{msg.data["message"]}</h3>
)
})
)
}
useEffect(() => {
socketRef.current = io.connect("http://localhost:3001")
socketRef.current.on("receive_message", ({ message }) => {
setChat([ ...chat, { message } ])
})
return () => socketRef.current.disconnect()
},
[ chat ]
)
return (
<div className="App">
<input placeholder="Message..." onChange={(event) => {
setMessage(event.target.value);}}
/>
<button onClick={sendMessage}>Send Message</button>
<h1>Message:</h1>
{renderChat()}
</div>
);
}
export default App;
For some reason the useEffect that needs to store information doesn't work. I have tried a few solutions to store new values in an array useState but I always get this error:
When I do it like this:
useEffect(() => {
socket.on("receive_message", message => {
setChat([...chat, {message}]);
});
}, [socket])
it works but it doesn't save the information (it always has only 1 value which is the latest input text).
CodePudding user response:
You can do it like in the second approach you mentioned, using the previous State:
useEffect(() => {
socket.on("receive_message", message => {
setChat(prevState => [...prevState, {message}]);
});
}, [socket])
CodePudding user response:
You try
useEffect(() => {
socket.on("receive_message", ({ message }) => {
if(!!message){
setChat(prev => [ ...prev, { message } ])
}
})
return () => socket.disconnect()
},[ socket ])