Message. What is set to 1, after sendmessage, with a value log for what is right, sleep (300) and then get what value becomes 0... Sleep before plus a few log are 1...
I haven't touched, I also value after the sendmessage, I=1 have no operation, and sendmessage next line is the log
Have bosses know why
upload photos always fail...
CodePudding user response:
So you see your messge under the breakpoint debugging. Where is what cost
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And the next row is the log after sendmessage?
After the sendmessage not print in handlemessage method?
CodePudding user response:
reference 1st floor usecf response: so you see your messge under the breakpoint debugging. What values which become Hello, I put photos in the blink, bosses have a look at it CodePudding user response:
reference m - 2 floor oj response: and sendmessage after the next row is the log? After the sendmessage not print in handlemessage method? Hello, I put photos in the blink, bosses have a look at it CodePudding user response:
reference 4 floor sinat_40101149 response: Quote: refer to the second floor m - oj response: and sendmessage after the next row is the log? After the sendmessage not print in handlemessage method? Hello, I put photos in the blink, bosses have a look at it Why did you do after you sendMessage print this value? Because the Message is reusable, after a brief pause, you may have this Message object is recovery and reuse, normal is you want to sendMessage to get a Message object, CodePudding user response:
https://www.jianshu.com/p/219701879fe4 CodePudding user response:
reference m - 5 floor oj response: Quote: refer to 4th floor sinat_40101149 response: Quote: refer to the second floor m - oj response: and sendmessage after the next row is the log? After the sendmessage not print in handlemessage method? Hello, I put photos in the blink, bosses have a look at it Why did you do after you sendMessage print this value? Because the Message is reusable, after a brief pause, you may have this Message object is recovery and reuse, normal is you want to sendMessage to get a Message object, Didn't assign the message will be recycled? Del (T T) because I am in the final to determine the value of the message loop, is I can't put between the send and determine the sleep? I'm setting up a variable is to solve the problem del (T T) but feel good magic CodePudding user response:
Don't judge what value in handleMessage? Handler myHandler=new Handler () { Public void handleMessage (Message MSG) { The switch (MSG. What) { Case 1: break; } } }; CodePudding user response:
refer to the eighth floor ink_s response: isn't in handleMessage judge what value? Handler myHandler=new Handler () { Public void handleMessage (Message MSG) { The switch (MSG. What) { Case 1: break; } } }; There is right, but behind is used, the value is wrong CodePudding user response:
references 9 f sinat_40101149 response: Quote: refer to the eighth floor ink_s response: isn't in handleMessage judge what value? Handler myHandler=new Handler () { Public void handleMessage (Message MSG) { The switch (MSG. What) { Case 1: break; } } }; There is right, but behind is used, the value is wrong Recycle it, become the default value of 0, you build a variable to hold