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C memory address and offset reading - 64 Bit

Time:12-20

I'm having some trouble with trying to calculate an memory address with a offset.

NOTE: I can do 32 bit, but I need to use 64-bit addresses.

The example I have is this address: 0x000002586F08CE30 with offset 0x88. When I get this add it has the address of : 0x2586F08CEB8 when it should be : 0x25825C4C880

I have tried this:

void aVoid()
{
    DWORD64* add = (DWORD64*)0x000002586F08CE30;
    cout << add << endl;

    DWORD64* off = (DWORD64*)0x88;
    cout << off << endl;

    DWORD64* BaseTimeAddress = (DWORD64*)((char*)add   (DWORD64)off);
    cout << BaseTimeAddress << endl;    // Gets 000002586F08CEB8
}

Offsets with the right addresses Where I got 0x25825C4C880 at : (https://i.stack.imgur.com/5K4eP.png)

FULL CODE

#include <iostream>

#include <windows.h>

#include <string>
#include <vector>
#include <tchar.h>
#include <stdlib.h>
#include <tlhelp32.h>

`
using namespace std;

DWORD GetModuleBaseAddress(TCHAR* lpszModuleName, DWORD pID) {
    DWORD dwModuleBaseAddress = 0;
    HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pID); // make snapshot of all modules within process
    MODULEENTRY32 ModuleEntry32 = { 0 };
    ModuleEntry32.dwSize = sizeof(MODULEENTRY32);
    
    if (Module32First(hSnapshot, &ModuleEntry32)) //store first Module in ModuleEntry32
    {
        do {
            if (_tcscmp(ModuleEntry32.szModule, lpszModuleName) == 0) // if Found Module matches Module we look for -> done!
            {
                dwModuleBaseAddress = (DWORD_PTR)ModuleEntry32.modBaseAddr;
                break;
            }
        } while (Module32Next(hSnapshot, &ModuleEntry32)); // go through Module entries in Snapshot and store in ModuleEntry32


    }
    CloseHandle(hSnapshot);
    return dwModuleBaseAddress;
}

DWORD GetPointerAddress(HWND hwnd, DWORD gameBaseAddr, DWORD address, vector<DWORD> offsets)
{
    DWORD pID = NULL; // Game process ID
    GetWindowThreadProcessId(hwnd, &pID);
    HANDLE phandle = NULL;
    phandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pID);
    if (phandle == INVALID_HANDLE_VALUE || phandle == NULL);

    DWORD offset_null = NULL;
    ReadProcessMemory(phandle, (LPVOID*)(gameBaseAddr   address), &offset_null, sizeof(offset_null), 0);
    DWORD pointeraddress = offset_null; // the address we need

    for (int i = 0; i < offsets.size() - 1; i  ) // we dont want to change the last offset value so we do -1
    {
        ReadProcessMemory(phandle, (LPVOID*)(pointeraddress   offsets.at(i)), &pointeraddress, sizeof(pointeraddress), 0);
        //cout << "ADD: " << &pointeraddress << endl;
    }
    return pointeraddress  = offsets.at(offsets.size() - 1); // adding the last offset
}

#include <Psapi.h>

DWORD_PTR GetProcessBaseAddress(DWORD processID)
{
    DWORD_PTR   baseAddress = 0;
    HANDLE      processHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID);
    HMODULE* moduleArray;
    LPBYTE      moduleArrayBytes;
    DWORD       bytesRequired;

    if (processHandle)
    {
        if (EnumProcessModules(processHandle, NULL, 0, &bytesRequired))
        {
            if (bytesRequired)
            {
                moduleArrayBytes = (LPBYTE)LocalAlloc(LPTR, bytesRequired);

                if (moduleArrayBytes)
                {
                    unsigned int moduleCount;

                    moduleCount = bytesRequired / sizeof(HMODULE);
                    moduleArray = (HMODULE*)moduleArrayBytes;

                    if (EnumProcessModules(processHandle, moduleArray, bytesRequired, &bytesRequired))
                    {
                        baseAddress = (DWORD_PTR)moduleArray[0];
                    }

                    LocalFree(moduleArrayBytes);
                }
            }
        }

        CloseHandle(processHandle);
    }

    return baseAddress;
}

int main() {
    //HWND hWnd = FindWindowA(NULL, "Halo Wars: Definitive Edition");
    //char gameModule1[] = "xgameFinal.exe";
    DWORD64 address = 0x00000258722B0AB0;

    float nVal = 2000;

    HWND hWnd = FindWindowA(0, "Halo Wars: Definitive Edition");
    if (hWnd == 0) {
        cerr << "Could not find window." << endl;
    }
    else {
        DWORD PID;
        GetWindowThreadProcessId(hWnd, &PID);
        HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, false, PID);

        if (!hProc) {
            cerr << "Cannot open process." << endl;
        }
        else {



            DWORD64* add = (DWORD64*)0x000002586F08CE30;
            cout << add << endl;

            DWORD64* off = (DWORD64*)0x88;
            cout << off << endl;


            DWORD64* BaseTimeAddress = (DWORD64*)((char*)add   (DWORD64)off);
            cout << BaseTimeAddress << endl;

            DWORD64* com = (DWORD64*)add;
            cout << com << endl;
            //cout << &add << endl;


            DWORD_PTR baseAddr2 = GetProcessBaseAddress(PID);
            cout << "base" << &baseAddr2 << endl;
            cout << "base"<<baseAddr2 << endl;
            cout << "base" <<hex<< baseAddr2 << endl;
            DWORD64 offset_null = NULL;
            DWORD64 add2 = ReadProcessMemory(hWnd, (LPVOID*)(baseAddr2   0x014FA250), &offset_null, sizeof(offset_null), 0);
            cout << &add2 << endl;

            cout << &offset_null << endl;

            ReadProcessMemory(hWnd, (LPVOID*)(baseAddr2   0x014FA250   0x88 0x8 0x110), &offset_null, sizeof(offset_null), 0);
            cout << &offset_null << endl;

            cout << "END";









            char gameModule1[] = "xgameFinal.exe";
            DWORD_PTR baseAddr1 = GetProcessBaseAddress(PID);
            cout << hex << baseAddr1 << endl;
            cout << &baseAddr1 << endl;
            DWORD64 baseAddr = GetModuleBaseAddress(_T(gameModule1), PID);

            /*
            
            char gameModule1[] = "ac_client.exe";

            DWORD baseAddr = GetModuleBaseAddress(_T(gameModule1), procID);
            DWORD pointsAddr = 0x0018AC00;
            vector<DWORD> pointsOffesets = { 0x11C };
            //cout << std::hex << pointsAddr << endl;
            DWORD pointsPtrAddr = GetPointerAddress(hWnd, baseAddr, pointsAddr, pointsOffesets);
            //010FF974
            //cout << pointsPtrAddr << endl << &pointsPtrAddr << endl;
            int val = 1;


            ReadProcessMemory(handle, (LPVOID*)(pointsPtrAddr), &val, sizeof(val), 0);
            cout << "Value: " << val << endl;

            cout << "Pointer Address: " << std::hex << pointsPtrAddr << endl;

            cout << "WORKS";
            //"xgameFinal.exe" 016208B0
            */




          /*  DWORD64* BaseAddress = (DWORD64*)GetModuleHandle(NULL);
            DWORD64* address = (DWORD64*)((char*)BaseAddress   0x014FA250);
            address = (DWORD64*)((char*)*address   0x88   0x8   0x110);
            float currentTime = *(float*)address;

            cout << currentTime;
            cout << "END";
            */







            ReadProcessMemory(hProc, (LPVOID)address, &nVal, (DWORD64)sizeof(nVal), NULL);
            cout << nVal;
            CloseHandle(hProc);

            cin.get();

        }

    }
    return 0;

}
`

CodePudding user response:

DWORD64* BaseTimeAddress = (DWORD64*)((char*)add   (DWORD64)off);

By doing (char*)add, you make the operator add an offset in char. Chars are 1-byte. As such,

0x000002586F08CE30   0x88 = 0x2586F08CEB8

is correct. The other address you specify is wildly off. Where did you get it from?

In the image you link, there is a type field. You probably need to change your line to typecast to this type:

DWORD64* BaseTimeAddress = (DWORD64*)((float*)add   (DWORD64)off);

This means: Offset add, by off number of floats. This type of low-level modifications of pointers, though, can easily lead to undefined behaviour in C , unless you are very careful. You need to understand reinterpret_casts and their limitations.

CodePudding user response:

I figured it out! I do want to give a shoutout to @Jeffrey and @RaymondChen for their posts that helped me think better about this problem.

So real quick I'll post the code below and after that explain it more:

void code()
{
    /*1*/ DWORD64* test6 = (DWORD64*)0x2586F08CE30; cout << test6 << endl;
    /*2*/ DWORD64* test7 = (DWORD64*)0x88; cout << test7 << endl;
    /*3*/ DWORD64* test8;
    /*4*/ DWORD64* test9;
    /*5*/ ReadProcessMemory(hProc, (LPVOID*)((DWORD64)test6  (DWORD64)test7), &test8, sizeof(test8), 0);
    /*6*/ ReadProcessMemory(hProc, (LPVOID*)((DWORD64)test8   (DWORD64)0x8), &test9, sizeof(test9), 0);
    /*7*/ DWORD64* test2 = (DWORD64*)0x110;
    /*8*/ //cout << test2 << endl;
    /*9*/ DWORD64* test3 = (DWORD64*)((char*)test9   (DWORD64)test2);
    /*10*/ //cout << test3 << endl;
    /*11*/ float currentTime = 0;
    /*12*/ ReadProcessMemory(hProc, (LPVOID*)test3, &currentTime, sizeof(currentTime), 0);
    /*13*/ //cout << test3 << endl;
    /*14*/ cout << currentTime << endl;
}

Here is the image from cheat engine that has all the data: https://i.stack.imgur.com/5K4eP.png

Image

So I started with 0x2586F08CE30 which I get from cheat engine right now, but "xgameFinal.exe" 014FA250 = 0x2586F08CE30

So next I need to take that address and combine it with offset 0x88, at line 5 I do that.

Next is to take that address from test8 and combine offset 0x8. (@ line 6)

Next is the last offset (0x110), this is where @RaymondChen comment helped me out.

The screen shot says [2586F08CE30 88] but you calculated 2586F08CE30 88. – Raymond Chen

So at line 9 is where I get the final address and then also the value.

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