I write the code in Visual Studio and everything is ok. But in Unity, the code is displayed in symbols. How to solve the problem?
CodePudding user response:
From: https://allcorrectgames.com/insights/integrating-text-in-unity/
The Cyrillic Font Asset should be attached to the Latin Font Asset as a fallback, which means it will be used if the game can’t find the right character in the main set. And since you can attach any number of fallback elements, all the European languages can fit in just a few Font Assets!
CodePudding user response:
Thank you all, the problem is solved! Everything turned out to be much easier!
Visual Studio
=> Save As
=> Save with encoding
=> UTF8
=> Profit!