I am making a game on pygame but when I come a to the 'WIN.blit', it gives me an error. I am using MacOs. I think the problem is the width and the height which I set to 900 , 500. Please help me out.
import pygame
import os
WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Boom Boom!")
WHITE = (255, 255, 255)
FPS = 60
YELLOW_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets',
'spaceship_yellow.png'))
RED_SPACESHIP_IMAGE = pygame.image.load(os.path.join('Assets', 'spaceship_red.png'))
def draw_window():
WIN.fill(WHITE)
WIN.blit(YELLOW_SPACESHIP_IMAGE, 300, 200)
pygame.display.update()
CodePudding user response:
The 2nd argument of blit
is a tuple with the coordinates:
WIN.blit(YELLOW_SPACESHIP_IMAGE, 300, 200)
WIN.blit(YELLOW_SPACESHIP_IMAGE, (300, 200))